[ ] Emaggable Vendors
[x] Emaggable Doors
[ ] Emaggable Wall Mounts
[x] Emaggable Lockers
[ ] Emaggable Consoles
(Such as ID restricted door switches and APCs)
https://tgstation13.org/wiki/Emag <- Basically all of this
The script should allow drag and droping of prefabs into a list much like how door switches work.
Emags also need to be able to be used on doors and break said door keeping it over when used, maybe we should make this a general emag features issue
Page has been updated to be an emag
expansion feature
Actually first we need make vendors and doors repairable. Also many consoles also has to be possible to emag, for example cargo.
Actually first we need make vendors and doors repairable.
If we have the functionality set in place for other systems, then what point is there in waiting. Even then, why wait for a function not yet even implemented yet?
Also many consoles also has to be possible to emag, for example cargo.
This can be added to the list as well
@Raptorizer cause lockers Will be used as a jail by any troll against other people. Have you seen role play right now on a servers? So we need first proper brig cells, resist function and it's ok. Emag may be added to lockers later.
Hmm what about shutters to make them close/open randomly? Or maybe stay permanently open/closed? Or maybe just do the opposite of what their current state is: emagged when closed means the shutters open.
Some of this is implemented by PR #4929.
don't know why "emaggable vendors" wasn't checked off since i implemented that in #4929
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Emags also need to be able to be used on doors and break said door keeping it over when used, maybe we should make this a general emag features issue