When you drag a sprite out of the stage, the entire sprite should be visible.

(This is how larger sprites should behave)
When you drag a sprite that is too big to appear fully in the stage, the sprite is cropped from the bottom up when it is dragged out of the stage.

(Notice how feet are cropped)
Mac OS 10.13.4 | 64-bit Google Chrome 65.0.3325.181
Moved from LLK/scratch-gui#1806
/cc @bartljak
Moved from LLK/scratch-blocks#1454
/cc @thisandagain @bartljak
Sorry for all the confusion / movement on this. Codetree had a major hiccup. 馃槥
Hi @thisandagain, I came across this bug in my experimental-AR-extension work (because I use the extraction mechanism to get a sprite's image data), and I traced the issue (I think) down to something in scratch-render in https://github.com/LLK/scratch-render/blob/develop/src/RenderWebGL.js#L1032. If it's not too crazy to get started developing for Scratch Renderer (before release), I could take a stab at trying a small fix.
@evhan55 Go for it!
Most helpful comment
Hi @thisandagain, I came across this bug in my experimental-AR-extension work (because I use the extraction mechanism to get a sprite's image data), and I traced the issue (I think) down to something in scratch-render in https://github.com/LLK/scratch-render/blob/develop/src/RenderWebGL.js#L1032. If it's not too crazy to get started developing for Scratch Renderer (before release), I could take a stab at trying a small fix.