I never Saw them until someone told me you could turn them on
you just need to turn them in options
I agree with @chairbender that it's not a bug, but I also think they should be on by default. Maybe.
Though I feel like there are some kinks that could be worked out. There's some heavy aliasing going on, which I might take a look at.
Here's a picture after zooming out a bit.

(Edit: We could also call that a feature, hehe. Can't hear people who are far away, right? 馃槈)
it only starts looking good at 2x zoom. nothing will look good at 1.5x zoom (see #2269) and fonts are a bit too big to look good at 1x
same applies to status display text



Well, we could fix that with texture filtering. We'd lose the pixel perfect look though!
Unfiltered:

Bilinear filter:

It's definitely an improvement I think. Honestly I'm not too attached to the pixel font anyway - I wouldn't mind replacing it with something more readable.
Would this be changed with the other filtering issue anyway?
@StrawberryMoses I don't think the other issue mentions changing how text is rendered. Maybe I'm misunderstanding something.
Here's what chat bubbles could look like.



Refer to https://github.com/unitystation/unitystation/pull/2561 for chat bubble improvements. After that we can re-evaluate turning on chat bubbles by default, improving them further or keeping them off.
Now with the latest batch of improvements, I think we should default them on. Please vote using reactions (thumbs up = default on, thumbs down = default off)
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Now with the latest batch of improvements, I think we should default them on. Please vote using reactions (thumbs up = default on, thumbs down = default off)