Trenchbroom: OBJ or modern 3D model support for entities

Created on 27 Aug 2020  路  4Comments  路  Source: TrenchBroom/TrenchBroom

Hello,

Since trenchbroom is starting to get used for other types of games.
It would be cool to add a parser for OBJ or DAE or FBX types.
I'm personally using it for other game engines and I just need to preview the models in the map editor.

It's really hard to convert a normal model to quake formats.

Thank you :)

3 Enhancement

Most helpful comment

I think we already have one for obj.

All 4 comments

I think we already have one for obj.

I saw someone made an exporter for obj, but I cant load obj models for entities

We have some kind of minimal obj support for models, check the Neverball game config.

You currently will have to modify the game config file you're using.
(we plan to not require this at some point https://github.com/TrenchBroom/TrenchBroom/issues/2957 )

@ericwa Looking at the neverball config I see reference for obj. When I try to load an obj the editor crashes with a texture nullptr error. How does neverball handle mtl files? Im guessing its assumed to be at a location but its not specified anywhere

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