We actually got a few unfortunate regressions with how editing keys in the Entity Panel behave since the QT upgrade.
I compared on latest QT release, vs the last 2019.6 release.
If you select the Spawnflag key on two entities that have different Spawnflag names :
If you select a key on one entity, and then select another entity with a different classname, but that has the same available key :
Yeah - can confirm 2.
I think Bug 1 is just the splitter misbehaving, it was collapsed for me, and I had to know that it was there to expand the spawnflags editor splitter.
Still a problem that needs to be fixed but at least the underlying behaviour is OK I think - Here i've got item_spikes (spawnflag 1 = "Large Box") and item_key1 selected:
Oh well yeah, you can't edit spawnflags with 2 or more entities selected. Well, the spawnflag UI doesn't show anyway or seemed weird anyway. I thought this was by design so I didn't bring it up. :-)

Ok, I've got fixes for both of these in the works - the Spawnflag UI one was only present in dev builds, but it's good you caught it before we do the 2020.2 :)
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Ok, I've got fixes for both of these in the works - the Spawnflag UI one was only present in dev builds, but it's good you caught it before we do the 2020.2 :)