for the emulator Higan by Byuu.. it can utilize OpenGL Shader files .fs and .vs
.fs = OpenGL (Fragment Shader)
.vs = OpenGL (Vertex Shader)
is it possible to add it?
I found these for reference..
http://www.mindcontrol.org/%7Ehplus/ultra-edit-glsl.html
http://www.vim.org/scripts/script.php?script_id=1002
BUT this one looks most promising, since it was written for Notepad++
http://www.lighthouse3d.com/2013/01/notepad-glsl-4-3-syntax-highlight/
ps:
enhancement tag please ;) :D
Updated label for this feature request.
If the language structure of OpenGL Shader is similar to any of Scintilla's Lexers
(https://github.com/rizonesoft/Notepad3/tree/master/scintilla/lexers),
we could adapt to it and only specify the keywords, etc... (Like Non-Scintilla's AHL Lexer in NP3)
Unfortunately, there is not such a nice "Custom Lexer definition template" as shown in Notepad++ :-/
@MelchiorGaspar : If the OpenGL Shader language is similar to some other lexers (except keywords), we can try to implement the support based on this lexer (if you supply the keywords, identifier, etc.).
For example, we base the Go-language lexer on the D lexer, which is similar to C/C++ lexer adding only Go specific keywords.
If not, we have to wait for Scintilla's lexer authors and we should close this issue until it is available.
closing, due to lack of interest.
NO no lack of interest.. I was in the hospital for the past 4 months... :(
home now again as of March 26th 2018...
oh ok so upstream then... oh well...
@MelchiorGaspar : sorry for that, hope you are recovered completely.