I would like to adhere to any existing conventions for file name casing. Currently, I can't find any specific file naming conventions in the docs. It feels ambiguous, because
Should I use snake case, Pascal case, or does it even matter?
There is a styleguide page, though it is GDScript-only, and not for file and node naming.
Yes, I can't find it there.
This post has the answer for file naming conventions
https://godotengine.org/qa/20575/gdscript-file-naming-convention
I can't find anything for nodes but the default name for nodes in Godot is PascalCase, so you could use that.
Thank you
Most helpful comment
This post has the answer for file naming conventions
https://godotengine.org/qa/20575/gdscript-file-naming-convention
I can't find anything for nodes but the default name for nodes in Godot is PascalCase, so you could use that.