Godot-docs: Tutorial: Networking interpolation/smoothing for variables

Created on 9 Mar 2018  路  3Comments  路  Source: godotengine/godot-docs

For example based on:
set_transform(get_transform().interpolate_with(remote_transform, .1))

Or something similar.

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I can probably find some time to cover this stuff. I've had people ask for tutorial follow ups to High Hat's online multiplayer devlog. Any interest in a video (maybe series) similar to GQuest's shader tutorial ? I could release the video(s) under a CC license.

This isn't yet a promise to do the work. Fortunately/unfortunately I'm balancing a number of things right now. Any specific deadlines I should be aware of?

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Some related articles:
http://www.gabrielgambetta.com/entity-interpolation.html
https://gafferongames.com/post/snapshot_interpolation/

Does anyone have good examples of this already being done in some game built on top of Godot?

@cart (\@cart_cart on Twitter) might be able to help with this one, given his work on High Hat.

I can probably find some time to cover this stuff. I've had people ask for tutorial follow ups to High Hat's online multiplayer devlog. Any interest in a video (maybe series) similar to GQuest's shader tutorial ? I could release the video(s) under a CC license.

This isn't yet a promise to do the work. Fortunately/unfortunately I'm balancing a number of things right now. Any specific deadlines I should be aware of?

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