For example based on:
set_transform(get_transform().interpolate_with(remote_transform, .1))
Or something similar.
Some related articles:
http://www.gabrielgambetta.com/entity-interpolation.html
https://gafferongames.com/post/snapshot_interpolation/
Does anyone have good examples of this already being done in some game built on top of Godot?
@cart (\@cart_cart on Twitter) might be able to help with this one, given his work on High Hat.
I can probably find some time to cover this stuff. I've had people ask for tutorial follow ups to High Hat's online multiplayer devlog. Any interest in a video (maybe series) similar to GQuest's shader tutorial ? I could release the video(s) under a CC license.
This isn't yet a promise to do the work. Fortunately/unfortunately I'm balancing a number of things right now. Any specific deadlines I should be aware of?
Most helpful comment
I can probably find some time to cover this stuff. I've had people ask for tutorial follow ups to High Hat's online multiplayer devlog. Any interest in a video (maybe series) similar to GQuest's shader tutorial ? I could release the video(s) under a CC license.
This isn't yet a promise to do the work. Fortunately/unfortunately I'm balancing a number of things right now. Any specific deadlines I should be aware of?