@julienduroure I'm curious if you would be willing to modify the importer to preserve an occlusion map using an empty custom node. For example, when occlusion is combined with metal/rough, perhaps the importer could produce something similar to this:

I think I've worked out the code for creating and using a node group like this. This is what I have so far:
# Put this definition somewhere common, it will likely change to "glTF Settings" or similar.
gltf_node_group_name = 'glTF Metallic Roughness'
# The following code runs per-material for materials with occlusion.
# Check if the custom node group already exists
if gltf_node_group_name in bpy.data.node_groups:
gltf_node_group = bpy.data.node_groups[gltf_node_group_name]
else:
# Create a new node grouping
gltf_node_group = bpy.data.node_groups.new(gltf_node_group_name, 'ShaderNodeTree')
gltf_node_group.inputs.new("NodeSocketFloat", "Occlusion")
gltf_node_group.nodes.new('NodeGroupOutput')
gltf_group_input = gltf_node_group.nodes.new('NodeGroupInput')
gltf_group_input.location = -200, 0
# Place a new node grouping in the current material
gltf_settings_node = bpy.data.materials[material_idx].node_tree.nodes.new('ShaderNodeGroup')
# Set the newly placed node grouping to be the glTF grouping
gltf_settings_node.node_tree = gltf_node_group
gltf_settings_node.width = 220
From there you would connect the R channel of the occlusion image texture to the one socket on the new custom node.
Of course this has no effect in Blender preview, since it calculates its own AO. This would just be for round-trip purposes.
+1 for renaming this node to glTF Settings or glTF Export.
@emackey @donmccurdy I made a first draft on branch import_ao_node
Testing it now, thanks @julienduroure!
First thing I noticed, Double Sided doesn't need to be in the custom node group anymore, that got fixed in #304. I think Occlusion is the only remaining member of that node group.
@emackey Ok, DoubleSided is now removed
@emackey Any other review before I merge it?
Further review discussion in #437.
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+1 for renaming this node to
glTF SettingsorglTF Export.