Gltf-blender-io: Mesh LOD

Created on 4 Mar 2019  Â·  4Comments  Â·  Source: KhronosGroup/glTF-Blender-IO

Hi,

I was wondering if anyone could check if this gltf file has mutliple mesh LOD's. When i import it I get a decimated model. Is there another LOD version inside the file?

Kind regards,

Quinten
Whale.zip

question

All 4 comments

Yes, it's using the MSFT_lod extension, which is really only supported in Microsoft tools. Although, I can't quite tell what that's doing here – it looks like there's only one mesh, so maybe the LODs just affect the material?

It could also be that the original file had a subdivision modifier on it, which got lost somewhere in conversion.

/cc @bghgary should MSFT_sRGBFactors extensions be included in these exports?

Yea the msft_lod seems to be for texture resolution

should MSFT_sRGBFactors extensions be included in these exports?

This was used for backwards compatibility when some of our implementations were doing the wrong thing. This is no longer relevant. We will stop writing this out eventually, but it should be harmless.

Well, seems there is no action on blender importer/exporter here. Closing this ticket

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