Gltf-blender-io: Exporter: Use Principled BSDF / Deprecate custom glTF node groups

Created on 7 Aug 2018  路  4Comments  路  Source: KhronosGroup/glTF-Blender-IO

Principled BSDF export

  • [x] Scalars and vectors
  • [x] Extract channels and merge image functionality
  • [x] Images, textures and samplers

    • [x] Normal

    • [x] Emissive

    • [x] Base Color

    • [x] Metallic

    • [x] Roughness

exporter task

Most helpful comment

As discussed, having the importer and exporter in one place, this will finally result in a "smooth" round trip import - export.

All 4 comments

As discussed, having the importer and exporter in one place, this will finally result in a "smooth" round trip import - export.

Roughness does not export, have tried almost eeverything I can think of.

@Chaoss86 see in-progress docs: https://gltf-blender-io-docs-fuznnktuig.now.sh/addons/io_gltf2. If that node structure is not working for you, could you file a new bug with more details?

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