https://github.com/benvanik/xenia/commit/b5469b57bacdba11d13c9052fda9e2128abef5ba
Crashes immediately.
Tested on (https://github.com/xenia-project/xenia/commit/2314f25fb7252bb9054fd7c863e1a57bee90282d) and some other. Works same for all last builds.
Works is stable. Save-states - OK. Sound - OK. Some graphic glitches, but globally is playable.



gpu-corrupt-drawing
gpu-shader-errors
state-gameplay
Tested on https://github.com/xenia-project/xenia/commit/de141e0ee317c8bef72af0540ef73901c0bfcb8d
Vertex explosions, and scanlines/ghosting.
Scanlines, and black 'ghosts/ghosting' on the right of the screen.



Vertex explosion. (https://github.com/xenia-project/xenia/issues/1225)
gpu-corrupt-drawing, gpu-shader-errors, state-gameplay
https://github.com/xenia-project/xenia/commit/6025599d3b851472e5e09612e31a11d6e2fbf2fb
Vertex explosion is still there, but I'm not experiencing any scanlines. Very promising!

Near tessellated terrain uses the triangle list primitive type with real indices rather than triangle patch (17) and receives barycentric coordinates in r0.xyz and control point vertex indices in r1.xyz — this is unlike for adaptive-tessellated water triangle patches in Halo 3 and Banjo-Kazooie: Nuts & Bolts, and quad patches in other places in Viva Piñata, where r0.xyz/r0.xy get barycentrics/UVs, and r1.y/r1.x gets some kind of control point ordering number. We should also check and possibly properly parse VGT_GROUP_VECT_0/1[_FMT]_CNTL to provide the expected inputs.
Rendering of the building with the beehive and the waterfall fixed in https://github.com/xenia-project/xenia/commit/9d36c257b0f0c102d1012f40ab8fd5701296f0f6 and two follow-up typo fix commits (using continuous tessellation with triangle list primitive type). Still the vertex shader is fetching one texture incorrectly (anisotropic falling back to bilinear instead of nearest-neighbor) because of https://github.com/xenia-project/xenia/issues/1563.

Garden ground is visible after https://github.com/xenia-project/xenia/commit/acb3778819ed029e09d96184259f7d9af9d02052, some roads and fog are still missing.

Background ground and fog are rendered after https://github.com/xenia-project/xenia/commit/8a64861ec08f0762fc17230efdda4a0c2bd59b9b.

I'm experiencing no graphical issues as stated above, but there are repeatable blocking crashes both in the journal you get during tutorial start and after a few minutes of gameplay.
First crash in the journal is in bottom most option, when you want to check a video or smth.
Second crash was still during tutorial, after receiving the shovel.
(At first glance it might be something related to launching cinematics ?)
If I try to save, the game crashes as of 12/21/2020 on both master and canary. If i choose not to save it works just fine, really well in fact.
xenia.log.zip
(if there is a format for reporting bugs, and i am missing it, sorry 🤣)
Most helpful comment
Tested on (https://github.com/xenia-project/xenia/commit/2314f25fb7252bb9054fd7c863e1a57bee90282d) and some other. Works same for all last builds.
Works is stable. Save-states - OK. Sound - OK. Some graphic glitches, but globally is playable.
Screenshots
Labels
gpu-corrupt-drawing
gpu-shader-errors
state-gameplay