Game-compatibility: 415607E1 - Call of Duty 3

Created on 13 Jul 2019  Â·  3Comments  Â·  Source: xenia-project/game-compatibility


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Tested on (https://github.com/xenia-project/xenia/commit/863217217ed0808579647cfc035f67f83069532e)

Issues:

Just black screen showing 3 in the corner

Log:

xenia.zip

Screenshot(s):

image

Labels:

State-hang

gpu-drawing-corrupt state-gameplay tech-middleware-demonware

Most helpful comment

Nets above barrels in the first mission fixed in https://github.com/xenia-project/xenia/commit/9d36c257b0f0c102d1012f40ab8fd5701296f0f6 and two follow-up typo fix commits (using discrete tessellation with triangle list primitive type — discrete can't be emulated perfectly on PC GPUs, but the net looks like a net anyway).
unknown

All 3 comments

using the latest master and canary, i can start a new game and watch the initial cutscene but it fades to black and then crashes.
I'm using the 360 platinum hits disk with no updates.
using the vulkan api i get a black screen with working audio BUT i can now get ingame.
vulkan api log
xenia.zip

Update

Goes in-game with verts and gpu corruptions and sometimes in mission fps goes to 7-12...
sometimes xenia quits without error.
sometimes xenia lost graphics device

Tested

On (https://github.com/xenia-project/xenia/commit/a0f486b0fa4195a8d78c682ff673e35fb8d4d716)

Issues

!> 00000004 Tessellation mode 0 is not implemented yet, only adaptive is partially available now - report the game to Xenia developers!
!> 00000004 PM4_DRAW_INDX(336, 4, 0): Failed in backend

Unimplemented

w> 0000000C libav: is not implemented. Update your Libav version to the newest one from Git. If the problem still occurs, it means that your file has a feature which has not been implemented.

GPU

Writes to unk. register

  • 0081
  • 0082
  • 1E4E

Log file

cod3.zip

Screens

xenia (detached_a0f486b0_Mar 30 2020) _  415607E1  Call Of Duty 3 _Direct3D 12 - ROV_ 31_03_2020 21_26_06
xenia (detached_a0f486b0_Mar 30 2020) _  415607E1  Call Of Duty 3 _Direct3D 12 - ROV_ 31_03_2020 21_26_07
xenia (detached_a0f486b0_Mar 30 2020) _  415607E1  Call Of Duty 3 _Direct3D 12 - ROV_ 31_03_2020 21_26_35
xenia (detached_a0f486b0_Mar 30 2020) _  415607E1  Call Of Duty 3 _Direct3D 12 - ROV_ 31_03_2020 21_26_57
xenia (detached_a0f486b0_Mar 30 2020) _  415607E1  Call Of Duty 3 _Direct3D 12 - ROV_ 31_03_2020 21_28_01
xenia (detached_a0f486b0_Mar 30 2020) _  415607E1  Call Of Duty 3 _Direct3D 12 - ROV_ 31_03_2020 21_28_05

Labels

  • state-gameplay
  • gpu-corrupt-drawings
  • tech-middleware-demonware

Nets above barrels in the first mission fixed in https://github.com/xenia-project/xenia/commit/9d36c257b0f0c102d1012f40ab8fd5701296f0f6 and two follow-up typo fix commits (using discrete tessellation with triangle list primitive type — discrete can't be emulated perfectly on PC GPUs, but the net looks like a net anyway).
unknown

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