Tested on (https://github.com/benvanik/xenia/commit/1e9786eae395ef09de81e82d1c13d6426c7dc6c5)
Some troubles of graphics (morphing of models, blurred image, transparency for some textures), but globally all works
Sound OK. Performance OK. Stable ingame.



CPU Intel i5-3570K @ 3.6 GHz
GPU GTX 1050ti 4GB
RAM 8GB DDR3 (DC)
Windows 10 x64
gpu-corrupt-drawing
state-gameplay
Visuals are fixed.
Tested on d3d12 https://github.com/xenia-project/xenia/commit/45cee3f8710f34c20612401aedb784bb1d41c63c
(these are minor non-game-breaking issues)
Freezes for a minute before it can play the opening video
Will freeze for a few minutes on opening tutorial (a video playback)
Screenshot while waiting for the opening.
General tests
AMD Ryzen R7 1700X 3.4GHz
GTX1080Ti 11GB
16GB DDR4
Windows 10 x64
state-playable
Note:
Using an older version of Windows 10 was getting constant 30-60ms or higher frametime. Not an issue after updating.
Update
Visuals are fixed.
Tested on d3d12 xenia-project/xenia@45cee3f
The issue belongs to Vulkan, for dx12 it might be fixed but related to Vulkan the morphing issue is still present.
(detached/9f789e01/Jun 7 2020)

Also it looks like some materials (from models) arent displayed in menu views,
but this morphing issue happens in both, menu views and "ingame".
Even if I set the region and language to FR in xenia(-canary).config.toml, the PAL version stays in English. With wx360 I see the multi languages.

Crashes at certain points for me. Using DLC outfits crashes the game and Black Belt Demon's entrance seems to 100% crash.
Fatal 4 ways always crash for me now as well.
i> F8000004 XE_SWAP
G> F8000004 Loaded tiled 1280x720x1 2D k_8_8_8_8 texture with 1 unpacked mip level, base at 0x1D058000 (size 0x00398000), mips at 0x00000000 (size 0x00000000)
i> 00002A9C Context lost; Reset invoked
w> F8000004 Too few processor cores - scheduling will be wonky
i> F8000474 VdSwap(BE5CE200, AE5FFE30, FFBF6008, 4053FBD0, BEEF0001, 4053FB90(FD057000), 4053FB9C(00000006), 4053FBA0(00000000), 4053FB98(00000500), 4053FB94(000002D0))
!> F8000004 ** INDIRECT RINGBUFFER: Failed to execute packet.
Crashes on loading i belive. Not in the menus. If you can load into a match it seems like it'll keep working. INDIRECT RINGBUFFER seems to be a common issue for me.
Also this could be a save issue since a fresh start works fine but a few save points in the crashes start
I've attempted running on clean saves and I was still getting crashes. But the save points increasing the crash load sounds about right, cause I can barely load into the game anymore.
Is this game still a WIP. Anything I can do to help?
Most helpful comment
Update
Visuals are fixed.
Tested on d3d12 https://github.com/xenia-project/xenia/commit/45cee3f8710f34c20612401aedb784bb1d41c63c
Issues:
(these are minor non-game-breaking issues)
Freezes for a minute before it can play the opening video
Will freeze for a few minutes on opening tutorial (a video playback)
Log:
output.log
Screenshot:
Screenshot while waiting for the opening.



General tests
Specs:
AMD Ryzen R7 1700X 3.4GHz
GTX1080Ti 11GB
16GB DDR4
Windows 10 x64
Labels:
state-playable
Note:
Using an older version of Windows 10 was getting constant 30-60ms or higher frametime. Not an issue after updating.