Tested on https://github.com/xenia-project/xenia/commit/e471767f4cf6d3bccad578a77ae3e85cc8d5deb2
Able to get into the menu and start loading the game.
Video here- https://www.youtube.com/watch?v=iol11HNgepw

https://drive.google.com/file/d/0Bw1m9gdt8DfpUnF6ZTRMS1RXZnc/view
state-menus
Menu is semi-broken now instead of being just black.

Menu is fixed now

xenia-project/xenia@b66f10f2
Black screen, but menu sound is playing.
UPD: oh, my bad, AMD GPU = (

No longer crashes and is able to play through the first cutscene and mission. Graphics are still buggy, but do note I was testing on an AMD graphics card with Vulkan. OpenGL will crash before even getting to the menus. Will be trying on NVIDIA in a few hours. Framerate is decent (25-30fps) yet there's lots of stutter. Sometimes the characters will repeat themselves, and some sound fx are missing (explosions on buildings are silent). Not sure which build it started to go ingame on, I am using https://github.com/benvanik/xenia/commit/e4bc5968870f55cbebedb0aba5a5cb30a1962fa3 Video: https://www.youtube.com/watch?v=Cwx9GGnTedI
New tags: state-gameplay, gpu-corrupt-drawing
Tested on xenia-project/xenia@ba7dc6b
Menu broken and crashes just before going ingame using Nvidia GPU.
Tested on xenia-project/xenia@211f5974
Goes ingame after waiting for a little on the loading screens, cutscenes seem to play out fine with some minor audio popping issues, during gameplay it tends to stutter a lot though but that could just be my rig. Didn't see any graphics corruption issues, but I only really played it for about a minute or so.


The emulator closes itself during the loading screen after starting the single-player campaign. My situation is similar to stride21.
Tested on https://github.com/xenia-project/xenia/commit/9a74df491ffd0189ddd26bc2030e0eae6a775f4e
Loaded a save file and completed the artillery strike objective. 30FPS on 2x resolution with vsync on and shaders cached.
Started a new game and calibrated controls. I wasn't able to move my character to meet the NPC, Sweetwater, causing a softlock. This wasn't the case months ago. No graphical issues.
:warning:Everything will be dark unless you set d3d12_readback_resolve=true. This will severely impact performance though.

More Screenshots




gpu-readback
Most helpful comment
No longer crashes and is able to play through the first cutscene and mission. Graphics are still buggy, but do note I was testing on an AMD graphics card with Vulkan. OpenGL will crash before even getting to the menus. Will be trying on NVIDIA in a few hours. Framerate is decent (25-30fps) yet there's lots of stutter. Sometimes the characters will repeat themselves, and some sound fx are missing (explosions on buildings are silent). Not sure which build it started to go ingame on, I am using https://github.com/benvanik/xenia/commit/e4bc5968870f55cbebedb0aba5a5cb30a1962fa3 Video: https://www.youtube.com/watch?v=Cwx9GGnTedI
New tags: state-gameplay, gpu-corrupt-drawing