Description
RigidBody doesn't work in C targets if using Covex Hull or Mesh as shape for collisions.
To Reproduce
Use some basic setup with a cube resting over a plane. If shape is Covex Hull or Mesh it will work wrong, as if the collisions system where using a very little shape or something like that.
Krom:

Linux (Hashlink/C):

System
Blender: 2.82.7
Armory: Git version.
OS: Linux Mint 19.2 (linux 4.15.0-101-generic x86_64)
Graphics card: NVIDIA Quadro M2000M 4 GB
This is fixed in https://github.com/Kode/Kha/commit/39e022b2bf921aedfb651954af6ead4a38d09ce4 .
Hi @Sanva thanks for mentioning it.
When I have some time I will check your Kha repo and do some new tests on Android.
Thank yo[u
Hi @Sanva, so I had to use the Kha branch of Armory and copy the latest Kha repo over it to overwrite it.
...and it works now, the bullet physics is acting correctly on Android, with the same behavior as on the html5 JS target.
Nice fix 馃 馃憤
Not sure how often it is updated, but the repo of Kha for Armory should be updated for the next monthly packaged download @luboslenco
Nice work!
Most helpful comment
Hi @Sanva, so I had to use the Kha branch of Armory and copy the latest Kha repo over it to overwrite it.
...and it works now, the bullet physics is acting correctly on Android, with the same behavior as on the html5 JS target.
Nice fix 馃 馃憤
Not sure how often it is updated, but the repo of Kha for Armory should be updated for the next monthly packaged download @luboslenco
Nice work!