(drag & drop zipped .blend file here)


Tried everything the examples did incase of node setups, the tilesheet animation doesnt play

here take a look
Maybe the issue is that UVs are not adjusted to single tile, ie.:
(from example https://github.com/armory3d/armory_examples/tree/master/tilesheet)
How do you perfectly align the uv to match a tile?
What seemed to work for me is to place the cursor in the top-left corner and scale by (1 / number of tiles), with scaling pivot set to 2D cursor. You should also be able to select the vertices and do 'snap selection - pixels'. Hope that helps a little.

well it just sits there, doing nothing. is it something with the node setup?


Sorry I am unable to tell what is wrong from the pictures, please paste the blend file if possible. Did the tilesheet example work for you? Maybe there is a bug?
yes the tilesheet example (the one with the penguin) works as intended, I even added nodes to test it there myself and works as it should. its just that anything out of the examples dont work, theres also an example (one out of the three animated texture examples) that doesnt work. Its called tilesheet2d (this one ↘)


it works in the example no matter what I do, and doesnt _outside_ no matter what I do
Please use the edit button whenever possible. 🙂 I will take a look, thanks for the blend file!
Thanks, well I think I know the issue source, I forgot to turn on Tilesheet in the materials tab, didnt know there was a button like that.

and voila

I have removed the Material - Tilesheet option in https://github.com/armory3d/armory/commit/c81d4949ca9e41647bad7a1d8906c01dc40f536b, it will now work out the box, no need to enable anything for the material. Thanks for report!
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and voila
