As per the forum discussion here:
http://forums.armory3d.org/t/apply-force-on-local-axis/2904
Most 3D games the dev is going to want to move and rotate characters according to their local axis, not the scenes global axis. Currently it is technically possible, however it requires a complicated node setup and is not intuitive.
What would make life much simpler would be either a simple checkbox to use the objcects local coordinates for impulses / rotations instead, or a dropdown with the options "Global / Local" co-ordinates.
This is also how the Blender Game Engine equivalent worked, making it intuitive for people trying Armory as a replacement.
@luboslenco I think this is another good first contribution. :slightly_smiling_face:
PR is up for impulse node
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PR is up for impulse node