Match the b2.8 interface.
Examples:
https://github.com/armory3d/armory_examples/tree/master/light_probes
Still not really working :( Sometimes flickering, reflecting the wrong side of the cube.
Still opened. 馃檪
May be it could help : https://developer.nvidia.com/rtxgi
@mistajuliax are you serious? Semi-decent reflections would be awesome enough for now, RTX can only be used as a extra feature until at least 50% of people got cards that can do ray-tracing acceptably quick.
Hi @Simonrazer Hell yeah ! Why not ? rtxgi is mean to be working on any capable DXR devices ( so it could work on amd devices to ), since Pascal Gtx10xx, including low-end devices, no more light or shadow leaking.
On th other hand it just a suggestion as references and documentations.
There is also Vulkan RT too. AMD is working on thier own solution too.
At the end, it will be a lubos's choice to implement something like this or not, to improve armory engine.
Regards.
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Still opened. 馃檪