Ace3: Unconscious animation in quad is wrong

Created on 7 Dec 2015  路  9Comments  路  Source: acemod/ACE3

ACE3 Version: 3.4.0 stable

Mods:

  • @CBA_A3
  • @ace

Placed ACE3 Modules:

  • Respawn Module

Description:

  • When loading an unconscious unit into a quad bike a wrong animation is used

Steps to reproduce:

  • Shoot a dude to unconsciousness
  • Have a quad nearby
  • Load the patient via the interaction menu -> "Load patient"
  • Wrong animation is being used

Where did the issue occur?

  • Editor

2015-12-07_00005

RPT log file:
http://pastebin.com/zC1W6iVy

kinbug statustale

All 9 comments

Should look at https://github.com/acemod/ACE3/blob/master/addons/common/functions/fnc_getDeathAnim.sqf

I think the problem is that the quads have ejectDeadCargo = 1 (very few vehicles have this, stuff like motorcycles, static weapons, and one of the boats), so they don't have a dead anim that makes sense.

Maybe we should respect that config and both not allow loading and eject unconscious people?

Maybe we should respect that config and both not allow loading and eject unconscious people?

Probably yes. In that case passengers should also be ejected by ACE when falling unconscious.

I agree with @esteldunedain

Never saw a unconsious person being able to hold himself on a quad :+1: :)

Never saw a unconsious person being able to hold himself on a quad

image

Just need enough duct tape :joy:

I feel this is an acceptable issue. I think allowing quads to transport unconscious units is desired and the animation is unfortunate - but when picking between not allowing unconscious units in the cargo of the quad and some weird animation displaying, I feel the weird animation wins in this case.

Imo we should go with: https://github.com/acemod/ACE3/issues/2966#issuecomment-170720184
It makes sense to me.

This seems to be automatic in 1.62.
A unit with setUnconscious will be auto ejected from quads.

A unit with setUnconscious will be auto ejected from quads.

Is this still the case? If so, we should close this.

https://github.com/acemod/ACE3/blob/medical-rewrite/addons/medical_engine/functions/fnc_setUnconsciousAnim.sqf#L25

Medical rewrite will use setUnconscious - will be fixed when #4064 is merged

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