ACE3 Version: 3.4.0 stable
Mods:
@CBA_A3@acePlaced ACE3 Modules:
Description:
Steps to reproduce:
Where did the issue occur?

RPT log file:
http://pastebin.com/zC1W6iVy
Should look at https://github.com/acemod/ACE3/blob/master/addons/common/functions/fnc_getDeathAnim.sqf
I think the problem is that the quads have ejectDeadCargo = 1 (very few vehicles have this, stuff like motorcycles, static weapons, and one of the boats), so they don't have a dead anim that makes sense.
Maybe we should respect that config and both not allow loading and eject unconscious people?
Maybe we should respect that config and both not allow loading and eject unconscious people?
Probably yes. In that case passengers should also be ejected by ACE when falling unconscious.
I agree with @esteldunedain
Never saw a unconsious person being able to hold himself on a quad :+1: :)
Never saw a unconsious person being able to hold himself on a quad

Just need enough duct tape :joy:
I feel this is an acceptable issue. I think allowing quads to transport unconscious units is desired and the animation is unfortunate - but when picking between not allowing unconscious units in the cargo of the quad and some weird animation displaying, I feel the weird animation wins in this case.
Imo we should go with: https://github.com/acemod/ACE3/issues/2966#issuecomment-170720184
It makes sense to me.
This seems to be automatic in 1.62.
A unit with setUnconscious will be auto ejected from quads.
A unit with setUnconscious will be auto ejected from quads.
Is this still the case? If so, we should close this.
Medical rewrite will use setUnconscious - will be fixed when #4064 is merged