Ace3: How to Disable ACE3 Cookoff globally.

Created on 17 Nov 2016  路  4Comments  路  Source: acemod/ACE3

Arma 3 Version: x.xx (stable)
CBA Version:* 3.x.x (stable)
ACE3 Version:
* 3.8.1 (stable)

Mods:**

  • @CBA_A3
  • @ace
  • @chaLAV25
  • @RHSUSAF

Description:

  • The new ACE3 cookoff system has caused some problems with a few mods that my group uses, and we would like to temporarily disable this functionality for all vehicles without using a variable on that vehicle.

Steps to reproduce:

  • Place a vehicle in ACE from CHA_LAV25 and destroy it.

Where did the issue occur?

  • Self hosted multiplayer

Placed Modules:

  • None
kinquestion

Most helpful comment

You can

  • Remove the ace_cookoff.pbo file from your ace folder.
  • Set the value of ace_cookoff_enable to false with a script.
  • You can also do it through the Settings Framework.

All 4 comments

You can

  • Remove the ace_cookoff.pbo file from your ace folder.
  • Set the value of ace_cookoff_enable to false with a script.
  • You can also do it through the Settings Framework.

Also keep in mind that next release of ace will contain some fixes for cookoff,
so you may want to retest it at that point.

Can someone help me with this. I have ace_cookoff_enable=0; placed in my description.ext but it doesn't seem to work. We would really like to shut this off globally.

@geekwithbadge
In 3.9 how the settings works changed

ace_cookoff_enable (bool) controls the damage handling aspect of cookoff
ace_cookoff_enableAmmoCookoff (bool) controls the cookoff effect

They are independent, so enable can be false but enableAmmoCookoff would still default to true.
Set both to false to completely disable.

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