ACE3 Arsenal acts as SP mission

Created on 9 Mar 2020  路  3Comments  路  Source: acemod/ACE3

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Mods (complete and add to the following information):

  • Arma 3: 1.96
  • CBA: 3.14.0
  • ACE3: 3.13.1
    _Make sure to reproduce the issue with only CBA and ACE3 on a newly created mission!_

Description:
The ACE3 Arsenal acts like a singleplayer mission in terms of functionality. Whilst the UI seems to be fine, the button "Try" has been replaced by "Close", and once trying out a loadout, there is no way to return to the Loadout Arsenal screen. The only option is to "Save and Quit". Moreover when in the loadout screen, the background is not empty; the virtual vehicles and obstacles are visible. When trying out the loadout, the AI targets are not present.

Steps to reproduce:

  • Go to ACE3 Arsenal .
    -> "Try" button is missing.
  • Click "Close" to proceed testing the loadout.
  • Click Escape.
  • See that "Arsenal" button has been replaced with "Save and Quit".

Expected behavior:
The buttons "Try" and "Arsenal" as described above should be present to achieve Virtual Arsenal functionality.

Where did the issue occur?
ACE3 Virtual Arsenal

Log Files:
Attached.

EDIT: Turns out the archive w/ RPT log wasn't attached after all.
Pastebin link: https://pastebin.com/gE98MG1D

kinbug

All 3 comments

Related script error?
From the attached rpt comes:

18:24:18 Error in expression

_target s>
18:24:18 Error position:

_target s>
18:24:18 Error Undefined variable in expression: ace_arsenal_fnc_createtarget
18:24:18 File z\ace\addons\arsenal\missions\Arsenal.VR\initPlayerLocal.sqf..., line 34

Arsenal from main menu, ingame or the editor?

This would be the arsenal from the main menu @commy2

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