Arma 3 Version: x.xx (stable / rc / dev)
CBA Version: 3.x.x (stable / dev + commit hash)
ACE3 Version: 3.x.x (stable / dev + commit hash)
Mods:
- CBA_A3
- ace
RHS
ACE RHS Compat
Description:
This in game translates to what is compared to even the vanilla maaws or any other AT weapon a huge difference in safety measures needed to ensure the Back blast doesn't knock/ kill friendlies.
Setting it at 60 which is the default for just about every other launcher.. would be a huge difference and a huge step up for Quality of life, as it currently stands your hard pressed to find a good "safety" zone.
Steps to reproduce:
Where did the issue occur?
Additional information:
RPT log file:
According to B-GL-317-006/PT-001 (WEAPONS VOLUME 6 - SHORT RANGE ANTI-ARMOUR WEAPON (MEDIUM))
Backblast.
Because the gun is recoilless it produces, at the moment of firing, a distinct flash and blast rearwards. The danger area extends 30 meters rearward at an angle of 800 mils to either flank of the line of fire. This area must be clear of any troops, equipment or obstruction at the moment of firing. When siting the weapon it must be realized that the arc of fire will determine the overall backblast area. The gun can be fired from wooded areas as long as there are no major obstacles in the backblast area
So if anything it should be more like
ace_overpressure_range = 30;
ace_overpressure_angle = 90;
The Carl Gustaf has a huge backblast IRL because it's a recoilless rifle, not a rocket launcher.
When adding this, I derived the values from the vanilla RPG32, and cranked them up a bit for the _Gustav_. But as @Drofseh says, they should definitely not be decreased , but rather increased. Check this live firing, wouldn't wanna be anywhere in atleast a 90 deg. cone behind that.
https://www.youtube.com/watch?v=0XyDbQ9rRB8&feature=youtu.be&t=159
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