Arma 3 Version: 1.66.139586 (stable / rc / dev)
CBA Version: 3.2 (stable / dev + commit hash)
ACE3 Version: 3.8.3 (stable / dev + commit hash)
Mods:
@CBA_A3@acePS *I should add this also..on Vanilla units everything works as expected
Steps to reproduce:
Where did the issue occur?
Placed Modules:
If it only effects RHS units, I suspect it's RHS's saftey mode for their weapons:
In-game, Hit Escape, RHS-Game Options and check the "Disable Weapon Safemode"

I think it will take a mission-restart to have effect.
RHS's safe mode will change the weapon name to safe, and change the zeroing to red.
I haven't tried that yet (because i m n00b again after 2 years of ArmA absence).
I have high hopes for your solution tho....although even if it works-the guys responsible
for the ACE_RHS compatiblity *department should probably write some lines to disable RHS_SAFE
feature when ACE is detected (imho)
Anyway..i l try the solution later..and right back to you guys.
Thank you
the guys responsible for the ACE_RHS compatiblity
We are explicitly not responsible for that, we host it out of courtesy for the community. That being said, if someone provides a solution as pull request, we would gladly merge it if it's done right.
@We are explicitly not responsible for that
I m fully aware about that..and also find the chosen phrase "out of courtesy" most appropriate.
Thanks again
Most helpful comment
@We are explicitly not responsible for that
I m fully aware about that..and also find the chosen phrase "out of courtesy" most appropriate.
Thanks again