Seen here:
https://youtu.be/E8Q4G_RhAMM
This only happens when "ReduceCutsceneFOV" is turned on.
I think that cutscene might be bugged. Right when it "pops" the animation abruptly loops. You can see it clearly with a revised version of ReduceCutsceneFOV that fixes the pop: https://youtu.be/eDQZZc2i4ls
Looks like it's fixable though: https://youtu.be/DKru5JePs9Q
It has something to do with the cutscene id changing from 2A to 05 at that very moment.
Holy shit Aero... not only did you fix the camera "pop" but you actually fixed the cutscene as a whole. That first video you linked? All versions of the game do that. I never realized that was a bug. That's so funny, too... I've always thought that didn't look right... how the Lying Figure re-appeared. Something I've always remembered even back playing as a teen. I always thought that hurt the tone a little bit for that cutscene.
You never cease to amaze...
Here's the PS2 version showing the Lying Figure "popping" back in through the fog:
https://youtu.be/QFgY3c3E52Q?t=20m46s
And on Xbox:
https://youtu.be/jyW2wnKvreQ?t=18m3s
Interesting. I don't think the HD collection has this problem, so you got to give them credit there.
@ThirteenAG You can leave this always on. It fixes the animation loop for this cutscene.
0059DBDD 0000002A // Fixes lying figure cutscene bug; original value 00000005
The next part should be added to ReduceCutsceneFOV. It's another pointer that needs to be changed. Same value as the other one.
004A0E13 fmul dword ptr [XXXXXXXX] // Other cutscene FOV pointer
I noticed this bug too. @AeroWidescreen Sorry for my ignorance, but how can I use those values to fix it?
This should all be fixed in the upcoming update, but the information I posted above should be enough for those using the EU exe and Cheat Engine.
Dev build updated, please test. Also FMV scaling should be okay now, with enhanced option.
Everything looks good to me, thanks!
Echoing Aero: Worked great for me, too!