Blobs eating power cells causes a rigged power cell explosion.
`/obj/item/weapon/cell/proc/explode()
var/turf/T = get_turf(src.loc)
/*
This is fine and dandy but there is no upper cap.
If, for whatever reason, like bus or a really really stupid trial admin, a extremely large capacity power cell is bussed in and is consumed, you get a, impossibly large explosion that can cripple the server.
Expected: A very large explosion
Actual: An exploded server

[bugfix]
lol
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lol