@unid15 's combat dealio probably
So if you take a mouse or a cat for example and try to attack someone you get
The mouse (67) has missed the unknown!
since their damage lower and upper are both zero. Regular simple animals are unaffected
The fix is to give mice 0.1 damage each bite :^)
mouses were a mistake
Thanks for reminding me to code a mommi fabricator subtype that has adjustable outputs so I can fill the round with simple mobs _without_ all the effort.
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The fix is to give mice 0.1 damage each bite :^)