See title
steps to reproduce
Best fix would probably be to make a Trip()
proc, which calls Slip()
but ignores the mob's unslippable
var, and use that instead.
Why would this be a bug? If the banana peel can't see you then it can't slip you
It's an oversight because the cloak itself is supposed to have a probability to trip (slip) you if you run while using it, as a balance measure. Using no-slip shoes negates this.
Most helpful comment
Why would this be a bug? If the banana peel can't see you then it can't slip you