Rigsuit modules do not work when your helmet is toggled off.
Expected all modules to continue working regardless of helmet status. Instead, they stop working the moment I flip down the helmet, and resume when I flip it up again.
That's the intention.
It does seem a bit weird, though. Is it supposed to imply you're controlling it with a helmet HUD, or did you just not want people refilling their tanks or moving faster without a helmet up?
Even if it's intentional it is all the same pretty fucking strange. What's the reasoning behind it? None of the modules except for maybe the internals refill seem like they would require the helmet to be active to function. Is it for gameplay reasons? Even in that case it would still be weird considering it's tied to such a minor feature.
I think labeling something not a bug will not change how it is perceived by users.
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Even if it's intentional it is all the same pretty fucking strange. What's the reasoning behind it? None of the modules except for maybe the internals refill seem like they would require the helmet to be active to function. Is it for gameplay reasons? Even in that case it would still be weird considering it's tied to such a minor feature.