Vgstation13: table_middle icon states look off unless the table is surrounded by corner pieces

Created on 24 Feb 2017  路  12Comments  路  Source: vgstation-coders/vgstation13

I don't like it

image

not at all

Bug / Fix Needs Spritework Sprites

Most helpful comment

Here's the DMI! I wasn't sure how to put them in the DMI so I just stuck all of them in the same way.

Glass
glass

Regular
regular

Poker
poker

Wooden
wooden

Reinforced
reinforced

In some of the sheets are all the original table sprites, the ones on the right are my addition, and are represented in the DMI. The *Center icons are the top row, and *CenterC3, *CenterC2, and *CenterC1 are the 3 corners, 2 corners, and 1 corners respectively.

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The funniest part is that you could fix this with simple code and just one new sprite (per type of table).

k do it

If you make them mesh like walls do, you end up with the same problem when the tables are not surrounded only by corner pieces

Probie, I cannot into spriting.

That is false
You would need sprites for every combination of present and absent corners, unless you want to use overlays

Why would you not use overlays?

They're annoying

"Simple code"

Literally adding diagonal sprites and cases to smoothwall, which would demultiply the amount of sprites we need to make

At this point, we might as well do it with overlays

God
Every time I look at this issue, it bothers me more that the one for the regular metal table isn't even the right color
It's just a square
Color is the only thing they had to do
And they still fucked it up

Here's the DMI! I wasn't sure how to put them in the DMI so I just stuck all of them in the same way.

Glass
glass

Regular
regular

Poker
poker

Wooden
wooden

Reinforced
reinforced

In some of the sheets are all the original table sprites, the ones on the right are my addition, and are represented in the DMI. The *Center icons are the top row, and *CenterC3, *CenterC2, and *CenterC1 are the 3 corners, 2 corners, and 1 corners respectively.

Fixed but I can't find the PR or commit on github

Just tested locally, this is not fixed yet.
image

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