Vgstation13: PACMAN rebuilds EVERY POWERNET when you (un)wrench it.

Created on 20 Aug 2016  路  12Comments  路  Source: vgstation-coders/vgstation13

   else if(!active)
        if(istype(O, /obj/item/weapon/wrench))
            anchored = !anchored
            playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
            if(anchored)
                to_chat(user, "<span class='notice'>You secure the generator to the floor.</span>")
            else
                to_chat(user, "<span class='notice'>You unsecure the generator from the floor.</span>")
            makepowernets()
Exploitable Performance

Most helpful comment

Nope.

What makes this worse is that due to the PACMAN being snowflake in how it does wrenching, it doesn't even have a cooldown.

All 12 comments

All hail the PACMAN

What does this mean?

Somebody spamming a wrench on a pacman can bring the entire server to its knees.

Oh boy

TIME TO GRIFF

Well it has a cooldown between wrenching and unwrenching, so its not as bad as all that

You can have many

Nope.

What makes this worse is that due to the PACMAN being snowflake in how it does wrenching, it doesn't even have a cooldown.

Port the TG pacman it does not have this issue.

Huh, so is this the difference that makes it so that the pacmans will output no problem but an smes you have to cut and mend or lay the cable after you build a new smes?

So it turns out this can be neverminded.

The file this code is in is unused and dead and I didn't realize.

I love those files
Just delete it to avoid further confusion

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