else if(!active)
if(istype(O, /obj/item/weapon/wrench))
anchored = !anchored
playsound(src.loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(anchored)
to_chat(user, "<span class='notice'>You secure the generator to the floor.</span>")
else
to_chat(user, "<span class='notice'>You unsecure the generator from the floor.</span>")
makepowernets()
All hail the PACMAN
What does this mean?
Somebody spamming a wrench on a pacman can bring the entire server to its knees.
Oh boy
TIME TO GRIFF
Well it has a cooldown between wrenching and unwrenching, so its not as bad as all that
You can have many
Nope.
What makes this worse is that due to the PACMAN being snowflake in how it does wrenching, it doesn't even have a cooldown.
Port the TG pacman it does not have this issue.
Huh, so is this the difference that makes it so that the pacmans will output no problem but an smes you have to cut and mend or lay the cable after you build a new smes?
So it turns out this can be neverminded.
The file this code is in is unused and dead and I didn't realize.
I love those files
Just delete it to avoid further confusion
Most helpful comment
Nope.
What makes this worse is that due to the PACMAN being snowflake in how it does wrenching, it doesn't even have a cooldown.