Valkyrie: New Scenario - OResgateSombrio

Created on 25 Dec 2018  路  15Comments  路  Source: NPBruce/valkyrie

Scenario

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thanks i will check it and update the file

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Added, did you know you can add a scenario image? On the quest screen there is a place to select an image. Just drop a jpg or PNG in %appdata%\Valkyrie\MoM\Editor\\ then it will show in the images list.

Edit: Merry Christmas!

Hi @andrex47 , @scrubbless

I see some files are missing in your package, the editor is even crashing when I try to load it.

For example, these files are missing:
music=AudioDoorOpen1
image=ImageDeskBlood

Also in the package, the quest name is not generated.

Can you please have a look ?
@andrex47 it's a good idea to share your scenario sources in your github repo, so we can have a look and help if required.

In the meantime, I suggest we remove it from the official list because it can't be played.

I don't speak French, however when running the scenario I can see a few issues.

I would be happy to help polish the scenario (and translate to English after if you like).

Some examples of improvements.

The scenario does not have an image.

All tokens have continue and cancel dialogue, then a follow on event to see if it's usable. This could be done with a single dialogue/event.

When the game ends it doesn't remove the monsters that are in play. This means your end screen has monsters laid over it! You can use 'remove components' and select #monsters (to remove all monsters) or #boardcomponents (all tokens, UI elements, tiles and monsters).

When you finish the scenario (I assume by running out of the door) it doesnt end the scenario (assign $end = 1) therefore the review page will not display.

I have removed it for now until the missing file issue has been resolved.

thanks i will check it and update the file

Hi. Some things to improve. First of all, I don't speak Portuguese so I was not able to follow the plot. Second, I tried any paths leading to different endings.
So:
-(PLOT), isn't that a bad idea, to allow players to start in a room where they can wander around but do nothing more than begin a dialogue? It'd be better if there was some kind of blockade so they don't waste their time and go straight to the point,
-(PLOT) why the toilet is open and empty if in the next moment it's not? It'd be good to shut the door, too. Additionally, that makes sense after you defeat the enemy so, as a result, you won't be getting any other item from the place. Especially since the event token suggests it's an important item (so it's not?). I suggest changing the token to a question-mark one,
-(PLOT) it is VERY bad to punish a player for being curious about what is behind the next corner. What I mean is, if a player goes to the top left room before having the required items, the game punishes the player and blocks possibility to obtain a specific ending. It'd be good to allow a player to forfeit the action if he/she is not sure to open the door being afraid that not having a required item may do sth bad,
-(BUG) The item found in the toilet after interacting with the token has a wrong name; c:Qitem7 name shows up instead,
-(MISTAKE) after Investigators are moved to the bathroom and you interact with the event token, there is 2 line text ("Tentar cortar"); it'd be good if it was 1-line text,
-(ENHANCE) I think there isn't any test that has a failure text. It'd be nice if they had, all of them,
-(ENHANCE) Add more descriptions, i.e. obtaining items etc.
-(BUG) Monsters stay on the board after spawning (and defeating) in the top left room,
-(MAJOR BUG) After clicking 'Sair' on the main door, nothing happens: reveal a blue man, talk with him until he disappears (doesn't matter what option you choose), open the door at the top left, choose No, interact with the main door and choose Sair (nothing!),
-(BUG?) Not sure if a bug, after interacting with the main door, it is possible to respawn the guy over and over again and it resets the riddle's state. Remove possibility to respawn the guy,
-(ENHANCE) Is it me, or the tower riddle is FAR FAR TOO difficult! Change a riddle type,
-(BUG) If Investigators don't have 3 grotesques statues and go into the attic, the game doesn't have an ending.

thanks everyone for the feedback, i will give up this scenario, i'm not the author, i just found it in the brazilian version of boardgamegeek.com that is called ludopedia.com.br and then asked if the author would allow me to publish it, so i did it, i published it, in the last email i sent the author about the erros you guys found he told me he doesn't have the time to deal with the scenario right now, so i guess this scenario is gone for good, i just wanted to allow more people to play it XD

the only thing i can do about this scenario is translate it to english, if someone would give it a chance to make corrections so be it it would be awesome, of course, i will ask the author if he wants to allow people to enhance his scenario

Hi andrex47.

If you want to translate it to English, I'd be happy to take a look at it and get it playable. If you have the authors consent.

the author authorized us to fix the scenario, i will begin translating at once

I'll provide a Polish translation today as well as help with new ideas and testing.

Here is a link to Polish translation https://drive.google.com/open?id=1OhU4yO7Fz9AntbVcD8_rwX1RmYotJmV7. I'm eager to help with other things if needed.

thanks a lot @chrismaliszewski, the english translation is also ready @scrubbless, both of you are welcome to enhance the scenario :D, lets make it publishable

Could you give me collaborator permissions? I'd rather branch and work on the scenario on your Repo than work independently on a version only for someone else to translate or modify this version.

added

I will close this for now. Y'all can always continue the discussion even on closed requests, create a new issue or ask for reopen.

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