Valkyrie: [Translation] A Little Night Music (Russian)

Created on 13 Oct 2020  ·  7Comments  ·  Source: NPBruce/valkyrie

Localization.Russian.txt

What kind of translation do you want to add (mark with an X, e.g. [X] Descent)?

  • [ X] Mansions of Madness
  • [ ] Descent

Scenario name or url

A Little Night Music by Jim Lederer [email protected]

Translation File

Localization.Russian.txt

Most helpful comment

Thanks I will add this. Give me a couple of days.

All 7 comments

Hello, @AVAvovan

I've sent a message to the author, commenting him about this translation, and I've also mentioned on his repository. I hope he will read it.

Thank you! I appreciated your help!

Thanks I will add this. Give me a couple of days.

Ok

Jim Lederer
248-482-3668

On Oct 19, 2020, at 4:35 PM, AVAvovan notifications@github.com wrote:


Sorry for bothering you. Could you please add this localization file instead. I
doublechecked translation and found some errors. Thank you for great scenario!
Few scenarios use tiles from Call of the Wild. Also, i cant remember meeting Dark
Young in MoM second edition.

Владимир Антропов.

15.10.2020, 21:25, Jim Lederer notifications@github.com

Thanks I will add this. Give me a couple of days.


You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHub, or unsubscribe.

.,Russian
TokenExploreWell.button1,Посмотреть
EventAddExploreWellToken.button1,Продолжить
EventStartTile.text,Пожалуйста, выберите уровень сложности:
EventInvestigators.button1,Продолжить
EventStartTile.button2,СРЕДНИЙ - я знаю, что я делаю ({success}{success}{success}{success})
EventAddExploreWellToken.text,Хотя вы и плохо видите в темноте, но вы припоминаете, что дедушкин колодец и сарай должны быть где-то здесь.\n\nПоместите жетон Обзора , как указано.
TokenExploreWell.text,Хотя вы и плохо видите в темноте, но вы припоминаете, что дедушкин колодец и сарай должны быть где-то здесь.
EventPlaceWell.text,Колодец был здесь задолго до вашего рождения. Если вы правильно помните слова дедушки, то его выкопал его дедушка давным-давно.\n\nПоместите тайл {c:TileWell}.\n
EventPlaceWell.button1,Продолжить
SpawnCultist.button1,Продолжить
TokenExplorePorch.button1,Посмотреть
EventPlacePorch.button1,Продолжить
EventAddExploreYardToken.text,Если хижина ещё на месте, то она должна быть в этой стороне. \n\nПоместите жетон Обзора , как указано.
EventAddExploreYardToken.button1,Продолжить
EventAddExploreShed2Token.text,Вы с трудом вспоминаете, что у вашего дедушки был сарай с инструментами неподалеку.\n\nПоместите жетон Обзора , как указано.\n
EventAddExploreShed2Token.button1,Продолжить
TokenMailbox.text,Что-то скрыто большим кустом.
TokenMailbox.button1,{action} Осмотреть
EventAddMailboxToken.text,Что-то скрыто большим кустом. \n\nПоложите жетон, как указано.
EventAddMailboxToken.button1,Продолжить
EventInvestigateMailbox.text,"Куст скрывал старый почтовый ящик, забитый местными газетами. Газете лет десять и её едва можно прочесть. Вам удается разобрать лишь обрывки текста: ""Профессор оккультист предположительно мертв. Известный профессор Чарльз Вандербильт был признан скончавшимся, через несколько месяцев после его исчезновения. Три месяца назад профессор, отличавшийся своей нелюдимостью отправился изучать оккультное в "тихое и изолированное место", со слов его сына Джеймса Вандербильта. \nПрофессор всю жизнь являлся сторонником теории мультиверсума, веря, что существует бесконечное множество вселенных существующих параллельно и при каждом принятии решения создается новая вселенная. Хотя теория и считается непроверяемой, профессор был одержим идеей найти врата ведущие из одной вселенной в другую. Его подход к поиску таких врат считался оригинальным в среде его коллег.”\n\nПолучите одну {clue}.\n\nУсловия Победы: Победите в этом сценарии, выяснив, что же тут произошло.\n"
EventInvestigateMailbox.button1,Продолжить
TokenWell.text,При ближайшем рассмотрении вы обнаруживаете, что работа была выполнена небрежно. Тот, кто заколотил колодец, действовал в спешке. Все доски разной длины, саморезы вкручены под разными углами. Очевидно было важнее поскорее закрыть колодец, а не сделать это качественно.\n\n Потребуется монтировка, чтобы отодрать доски.
TokenWell.button1,{action} Разобрать монтировкой
EventAddWellToken.text,Кто-то заколотил колодец тяжелыми досками. Судя по виду, довольно давно. Доски выглядят старыми, но прочными.\n\nПоместите жетон Обыска, как указано.\n
EventAddWellToken.button1,Продолжить
EventWellRemovePlanks.text,Даже с монтировкой, доски тяжело отодрать ({strength}).
EventWellRemovePlanks.button1,Продолжить
EventWellOpeningSuccess.text,Вы отодрали доски и освободили колодец. В небе ни звездочки и вы видите метра на два вниз. В глубине кромешная тьма. Без подходящего источника света вы ничего не увидите в колодце.
EventWellOpeningSuccess.button1,Продолжить
TokenWell2.text,Вы отодрали доски и освободили колодец. В небе ни звездочки и вы видите метра на два вниз. В глубине кромешная тьма. Без подходящего источника света вы ничего не увидите в колодце.
TokenWell2.button1,{action} Осмотреть с источником света
EventWellLightInvestigation.text,Используя источник света вы освещаете колодец. Глубина около семи метров, как вы и помните. Из тёмной воды торчит ветка с о старым ключом на цепочке. Ключ напоминает вам ключи от большинства хижин. \n\nВам понадобится веревка, чтобы спуститься туда.
EventWellLightInvestigation.button1,Продолжить
TokenWell3.text,Используя источник света вы освещаете колодец. Глубина около семи метров, как вы и помните. Из тёмной воды торчит ветка с о старым ключом на цепочке. Ключ напоминает вам ключи от большинства хижин. \n\nВам понадобится веревка, чтобы спуститься туда.
TokenWell3.button1,{action} Осмотреть используя верёвку
EventWellRopeInvestigation.text,Вы привязали веревку наверху колодца и медленно спускаетесь вдоль скользких, сырых стен. По пути вы замечаете царапины на стенах колодца. Чем глубже вы спускаетесь тем больше царапин.\n\nВоды в колодце не много и она уже касается ваших коленей. Когда вы достигаете цепочки с ключом, ветка внезапно начинает двигаться.\n\nТолько сейчас вы понимаете, что это не ветка, а рука гниющего трупа. Кисть цепко держит ключ в то время, как другая рука вырывается из воды и хватает вас за рубашку. \Гниющий, вонючий труп, затонувший давным-давно, медленно утаскивает вас под воду, стараясь утопить и вас.
EventWellRopeInvestigation.button1,Продолжить
TokenExploreShed1.button1,{action} Попробовать взломать замок {observation}.
EventAddExploreShed1Token.text,"Твой дедушка всегда говорил: ""Ты должен хранить хороший инструмент под замком!""\n\nЗамок, который он тогда повесил всё еще здесь. Вы сомневаетесь, что у кого-то есть ключ."
EventAddExploreShed1Token.button1,Продолжить
EventShed1DoorPuzzleComplete.text,С последним щелчком замка вы наконец можете толкнуть дверь.Она скрипит отворяясь.\n\nПоместите тайл {c:TileShed1}, как указано.\n\nСарай выглядит так, как вы его запомнили. Даже паутина на тех же местах. К несчастью за прошедшие годы её стало лишь больше. Вам интересно насколько сохранились инструменты.\n\nВы можете переместиться в сарай.
EventShed1DoorPuzzleComplete.button1,Продолжить
TokenShed1Bench.text,Дедушкин верстак. Всё так же рассортировано по своим местам. Интересно, что он хранил в ящике под верстаком.
TokenShed1Bench.button1,{action} Осмотреть
EventInvestigateWorkbench.text,Среди бесполезных инструментов и запчастей вы находите добротную верёвку. \n\nПолучите уникальную вещь: Верёвка.
EventInvestigateWorkbench.button1,Продолжить
TokenShed1Shelf.text,Ваш дед был, своего рода, коллекционером. Никогда ничего не выбрасывал. На этой полке он хранил свои лучшие инструменты. Вам интересно в рабочем ли они состоянии.
TokenShed1Shelf.button1,{action} Осмотреть
EventShed1InvestigateShelf.text,Время не пощадило большинство инструмента. Хотя топор всё ещё может вам пригодиться сегодня.\n\nПолучите обычную вещь: Топор.
EventShed1InvestigateShelf.button1,Продолжить
EventShed1AddWorkbenchToken.text,Дедушкин верстак. Всё так же рассортировано по своим местам. Интересно, что он хранил в ящике под верстаком.
EventShed1AddWorkbenchToken.button1,Продолжить
EventShed1AddShelfToken.text,Ваш дед был, своего рода, коллекционером. Никогда ничего не выбрасывал. На этой полке он хранил свои лучшие инструменты. Вам интересно в рабочем ли они состоянии.
EventShed1AddShelfToken.button1,Продолжить
EventShed1AddGardenDoorToken.text,Деревянная дверь ведёт в сад.
EventShed1AddGardenDoorToken.button1,Продолжить
TokenShed1GardenDoor.text,Деревянная дверь ведёт в сад.
TokenShed1GardenDoor.button1,{action} Осмотреть
EventShed1GardenDoorInvestigated.text,Дверь открывается. \n\nВы можете переместиться в сад.
EventShed1GardenDoorInvestigated.button1,Продолжить
TokenExploreShed2.button1,Осмотреться
EventPlaceShed2.text,Самый малый из дедушкиных сараев знавал лучшие деньки. Вы сомневаетесь, что крыша всё ещё может защитить от воды. Стены потрескались и дверь приоткрыта. Кусты проросли внутрь постройки.\n\nПоместите тайл {c:TileShed2}
TokenExploreShed2.text,Вы с трудом вспоминаете, что у вашего дедушки был сарай с инструментами неподалеку.\n
EventPlaceShed2.button1,Продолжить
EventPlaceShed2DoorToken.text,У сарая ржавая металлическая дверь. Рама вся в трещинах. Вы не уверены, что она может открыться.
EventPlaceShed2DoorToken.button1,Продолжить
TokenShed2Door.text,У сарая ржавая металлическая дверь. Рама вся в трещинах. Вы не уверены, что она может открыться.
TokenShed2Door.button1,{action} Осмотреть
EventForceShed2DoorOpen.text,Дверь заело. Потребуется серьезное усилие, чтобы её открыть ({agility})
EventForceShed2DoorOpen.button1,Продолжить
EventShed2DoorOpenSuccess.text,Вы расшатываете дверь. Она царапает по деревянному полу. Всё здесь покрыто паутиной. \n\nВы можете переместиться в сарай.
EventShed2DoorOpenSuccess.button1,Продолжить
EventShed2PlaceShovel.text,Ваш дедушка хранил сельхоз инструменты в этом углу. Возможно кое-что из них пригодится.
EventShed2PlaceShovel.button1,Продолжить
TokenShed2Shovel.text,Ваш дедушка хранил сельхоз инструменты в этом углу. Возможно кое-что из них пригодится.
TokenShed2Shovel.button1,{action} Осмотреть инструменты
EventShed2TakeShovel.text,Среди сломанных инструментов вы находите вполне пригодную лопату.\n\nВозьмите обычную вещь: Лопата
EventShed2TakeShovel.button1,Продолжить
EventPlaceLightsourceToken.text,Старый верстак вашего дедушки. На нём вы практиковались в ремесленных навыках. Вы замечаете отметины оставленные вами в детстве молотком.\n\nНо сейчас всё пришло в упадок. Вода затекла через крышу, из щелей в полу растут растения. Природа отвоёвывает своё. Среди вьюна и паутины что-то блестит...
EventPlaceLightsourceToken.button1,Продолжить
TokenShed2LightsourceToken.text,YСтарый верстак вашего дедушки. На нём вы практиковались в ремесленных навыках. Вы замечаете отметины оставленные вами в детстве молотком.\n\nНо сейчас всё пришло в упадок. Вода затекла через крышу, из щелей в полу растут растения. Природа отвоёвывает своё. Среди вьюна и паутины что-то блестит...
TokenShed2LightsourceToken.button1,{action} Осмотреть верстак
EventShed2TakeLightsource.text,Пауки в ужасе разбегаются, когда вы обдираете паутину, раздвигаете побеги расчистив находку. Это надёжный фонарь вашего дедушки. Некоторым вещам время нипочём. Внутри ещё достаточно топлива. Вы его зажигаете. Немного померцав свет озаряет сарай. \n\nВозьмите обычную вещь: Сигнальный Фонарь.\n
EventShed2TakeLightsource.button1,Продолжить
TokenGardenSightMarkerSouth.text,Дворик продолжается.
TokenGardenSightMarkerSouth.button1,Посмотреть
EventPlaceGardenTile.text,Дворик переходит в заросший сад с краю хижины.\n\nПоместите тайл {c:TileGarden}
EventPlaceGardenTile.button1,Продолжить
TokenGardenEast.button1,Посмотреть
EventGardenPlaceCrowbarToken.text,Здесь ящик для садового инвентаря.
TokenGardenEast.text,Дворик продолжается.
EventGardenPlaceCrowbarToken.button1,Продолжить
TokenGardenCrowbar.text,Здесь ящик для садового инвентаря.
EventGardenInvestigateCrowbar.text,Ящик давно пустует, но за ним вы находите монтировку, которой его открывали. it.\n\nВозьмите обычную вещь: Монтировка.
EventGardenInvestigateCrowbar.button1,Продолжить
TokenGardenCrowbar.button1,{action} Осмотреть ящик
EventBrassKeyUsed.text,Немного повозившись вы отпираете дверь. Царапая пол, тяжелая дверь открывается. \nВнутри не так уютно, как вы помните. Большая часть мебели прогнила. На одном из столов вы видите кучу открытых и закрытых консервных банок и бутылок. Ни ваш дедушка, ни дядя такого беспорядка не допустили бы. Очевидно кто-то здесь был после них.\n\nПоместите тайл {c:TileCabin}\nПоместите жетоны дверей в сад и на веранду, как указано.\n\nВы можете переместиться внутрь комнаты.
EventBrassKeyUsed.button1,Продолжить
TokenPorchDoorGotKey.text,Дверь заперта. Вам нужен латунный ключ, чтобы открыть её.
TokenPorchDoorGotKey.button1,{action} Использовать латунный ключ
TokenExplorePorch.text,Если хижина ещё здесь, то она в этой стороне.
EventPlaceporchDoor.text,Дверь заперта. Вам нужен латунный ключ, чтобы открыть её.
TokenPorchPlant.text,На сгнившем столе стоит горшок с мёртвым растением. Дверной ключ должен быть внутри.
TokenPorchPlant.button1,{action} Осмотреть растение
EventPorchPlantInvestigation.text,Вы вырываете растение и осматриваете горшок, но ключа там нет.\n\nПолучите одну Улику {clue}.
EventPorchPlantInvestigation.button1,Продолжить
EventPorchPlant.text,Горшок с мёртвым растением стоит на столе, ключ от двери должен быть спрятан внутри.
EventPorchPlant.button1,Продолжить
EventPlacePorch.text,Веранда знавала лучшие дни. Штукатурка заросла мхом. Мебель прогнила. Горшок с мёртвым растением стоит на столе, ключ от двери должен быть спрятан внутри.
EventPlaceporchDoor.button1,Продолжить
EventporchWestSight.text,Дворик продолжается на запад.
EventporchWestSight.button1,Продолжить
EventPorchPlaceEastSight.text,Дворик продолжается на восток.
EventPorchPlaceEastSight.button1,Продолжить
TokenPorchEastSight.text,Дворик продолжается.
TokenPorchEastSight.button1,Посмотреть
TokenCabinBedroomDoor.button1,{action} Осмотреть
EventCabinInvestigateBedroom.text,The door opens into a spartan bedroom. The bed is unmade. Moths and mice have eaten through most of the linen and bedsheets. Clothing hangs over a chair, which clearly is not from your uncle or grandfather.\n\nПоместите тайл {c:TileBedroom}.\n\nYou may move to the next field.
TokenCabinBedroomDoor.text,A shabby wooden door leads to an adjacent room.
EventCabinInvestigateBedroom.button1,Продолжить
TokenTowerDoor.text,A solid wooden door. It looks heavily stuck.
TokenTowerDoor.button1,{action} Осмотреть
EventPlaceTowerTile.text,The door leads into a stairwell, leading up to the tower.\n\nПоместите тайл: {c:TileBelltower} , как указано.\n\nYou may move into the stairwell.
EventPlaceTowerTile.button1,Продолжить
TokenCabinBasementDoor.text,A rusty iron door. It has a complicated looking silvery shining lock. It would be best if you find the key. But it might as well be possible to pick the lock.
TokenCabinBasementDoor.button1,{action} Open with silver key
EventPlaceBasementTile.text,The doors lead into a windowless basement where spiders have spent years to create a maze of webs. \n\nПоместите тайл {c:TileBasement} , как указано.\nPlace wall markers , как указано.\n\nYou may move one field into the basement.
EventPlaceBasementTile.button1,Продолжить
EventPlaceBedroomDoor.text,A shabby wooden door.
EventPlaceBedroomDoor.button1,Продолжить
EventPlaceTowerDoor.text,A solid wooden door.
EventPlaceTowerDoor.button1,Продолжить
EventPlaceBasementDoor.text,A rusty metal door.
EventPlaceBasementDoor.button1,Продолжить
EventOldTapes.text,The night-stand drawer sticks out a bit, like it has been used lately and was not properly closed.
EventOldTapes.button1,Продолжить
TokenNightstandTapes.text,The night-stand drawer sticks out a bit, like it has been used lately and was not properly closed.
TokenNightstandTapes.button1,{action} Осмотреть Night-stand
EventNightstandInvestigation.text,Inside the night-stand you find your grandfathers King James Bible. It's an old version, which he got from his father. You guess, you might as well take this family heirloom to a safer place. On top of the bible somebody placed a security box, which you have never seen before. It’s rather historic wooden box with a fancy image puzzle as a lock.\n\nReceive common item: King James Bible.\nReceive unique item: Locked Box (you can interact with it through the inventory).\n
EventNightstandInvestigation.button1,Продолжить
EventInspectLockBox.text,The box has about the size of s shoe carton. Its made from old, but solid wood. On the top of the box is a masterfully crafted inlay. It forms some sort of picture, but it is hard to discern.
EventInspectLockBox.button1,{action} Attempt to pick the lock ({observation}).
EventLockBoxPuzzleCompleted.text,After some severe effort the box reveals it's secrets. A cold shower runs down your back as you look at the set of old tapes inside. The tapes have been numbered and dated. Numbers run from 1 to 65 and are dated 10 years ago.\n\nEverybody receives one {clue}.\n\nYou receive the Tapes as Circumstantial Evidence.
EventLockBoxPuzzleCompleted.button1,Продолжить
EventPlaceDiarryToken.text,A book bound in black leather has accumulated a little less dust, compared to it’s surroundings.
EventPlaceDiarryToken.button1,Продолжить
TokenBedroomDiarry.text,A book bound in black leather has accumulated a little less dust, compared to it’s surroundings.
TokenBedroomDiarry.button1,{action} Осмотреть book
EventBedroomInvestigatePapers.text,You open the book. On the first page it reads: “Research Notebook – Charles Vanderbilt”\nThe initial pages are written in an orderly fashion as you skim through the book, the handwriting gets more and more sloppy until it is almost unreadable. Towards the end its not even recognizable as writing anymore and looks more like small sketches. \nThe first entry reads:\n“This secluded cabin is perfect for my studies. Nobody will disturb me here. Finally, I will be able to decipher the secrets of the Unholy Book as I decided to call it. I am convinced, that the book is from one of the other universes. I do not know, how it got here but I will figure it out.\nThe letters in the Unholy Book remind me of old Sumerian.”\nThe following pages are governed by translation attempts.\n\nПолучите одну {clue}.\n\nYou can interact with the notebook in your inventory to learn more about Professor Vanderbilt’s research.\n
EventBedroomInvestigatePapers.button1,Продолжить
EventBasementPlaceCircle.text,A ritual circle has been drawn around a puddle of water.
EventBasementPlaceCircle.button1,Продолжить
TokenBasementCircle.text,A ritual circle has been drawn around a puddle of water.
TokenBasementCircle.button1,{action} Осмотреть Circle
EventBasementInvestigateCircle.text,The circle has been scratched into the clay floor. A hole was dug in the middle and filled with black water, which just as well might have been blood. Whatever ritual was performed here, it was finished a long time ago.\n\nПолучите одну {clue} and one horror.
EventBasementInvestigateCircle.button1,Продолжить
EventBasementPlaceRecorderToken.text,There is an old Hi-Fi-equipment next to the circle.
EventBasementPlaceRecorderToken.button1,Продолжить
TokenBasementHifiEquipment.text,There is an old Hi-Fi equipment next to the circle.
TokenBasementHifiEquipment.button1,Investigate HiFi equipment
EventInvestigateHiFiEquipment1.text,"This compact stereo has never been state of the art nor compact. You wonder if the batteries are still working after all this time. You turn it on and surprisingly they do. \nNext to massive speakers, the stereo only offers a tape deck and radio. The tape deck includes one tape, labeled ""66"". \n\nThe HiFi Equipment offers you two options:"
EventInvestigateHiFiEquipment1.button1,{action} Play tape forward
EventInvestigateHiFiEquipment1.button2,{action} Play tape backwards
TokenBasementHifiEquipmentForward.button1,{action} Stop Tape
TokenBasementHifiEquipmentForward.button2,{action} Play Tape backwards
TokenBasementHifiEquipmentForward.text,"You have turned the HiFi-Equipment on. The tape utters the words of a man with a dark voice, calling a force named Cthulhu and preying for his arrival:\n""Oh, Cthulhu the great,\nthere you are on the other side,\nenlighten me with your power,\nshow me your way,\ntake my soul for your pleasure,\nmutilate my body as you desire,\nmake this world your dominion,\nCome, Cthulhu Come!"""
EventBasementPlayTapeForward.text,"You press the ""play"" button. The tape starts to utter the words of a man with a dark voice, calling a force named Cthulhu and preying for his arrival: \n""Oh, Cthulhu the great,\nthere you are on the other side,\nenlighten me with your power,\nshow me your way,\ntake my soul for your pleasure,\nmutilate my body as you desire,\nmake this world your dominion,\nCome, Cthulhu Come!""\n\nThe thought that the ritual has been successful crosses your mind. You briefly imagine what would happen if this Cthulhu is already here. \n\nEverybody receives one {clue}.\nEverybody receives one horror."
EventBasementPlayTapeForward.button1,Продолжить
EventBasementPlayTapeBackwards.text,"You press the ""play"" and ""rewind"" button at the same time. The stereo shrieks, like it is unpleased in performing the function. The words that you hear now sound like they are directly from hell, spoken by the devil incarnate. Blood freezes in your veins, a cold shower runs down your spine. Although, you do not understand the words, you can feel how something utterly dark and evil is being called.\nAnd then you hear an echo. Like an answer. \n\nEverybody receives three horrors ({will}-1 negates).\nEverybody turns three hidden horrors.\n\nNow, that you know what the tape actually does, you have Incriminating Evidence to what the professor did here."
EventBasementPlayTapeBackwards.button1,Продолжить
TokenBasementHiFiEquipmentBackwards.text,The words that you here now sound like they are directly from hell, spoken by the devil incarnate. Blood freezes in your veins, a cold shower runs down your spine. Although, you do not understand the word, you can feel how something utterly dark and evil is being called.\nAnd then you hear an echo. Like an answer.
TokenBasementHiFiEquipmentBackwards.button1,{action} Play Tape Forward
TokenBasementHiFiEquipmentBackwards.button2,{action} Stop Tape
EventBasementStopTapeFromBackwards.text,In utter panic you hit the stop button. While the stereo shuts down instantly, the echo still remains. \n\nYour panic rises. Everybody receives one horror.
EventBasementStopTapeFromBackwards.button1,Продолжить
EventBasementStopTapeFromForward.text,After you have listened enough you stop the tape.
EventBasementStopTapeFromForward.button1,Продолжить
SpawnBasement1stHuntingHorrorMedium.button1,Продолжить
SpawnWell1stDeepOneMedium.button1,Продолжить
SpawnBasement2ndHuntingHorrorMedium.button1,Продолжить
SpawnLakeStarSpawn.button1,Продолжить
SpawnWell2ndDeepOneMedium.button1,Продолжить
EventWinConditionNotification.text,Seeing the never ending stream of monsters creeping out of the dark waters you realize there is only one thing to win today: Your lives. \n\nHowever, you feel responsible for what happened. You dare not to leave without taking the book with you that has caused all this.\n\nWin this scenario by finding the Unholy Book and making it to safety.
SpawnLakeStarSpawn.text,Just when you thought it could not get any worse a massive monster makes its way out of the lake. It has just one intention: To destroy you!
EventWinConditionNotification.button1,Продолжить
TokenSafety.text,You have won, once all surviving players and the Unholy Book have reached this field.
TokenSafety.button1,Victory: All here
EventEndLoose.text,You have been eliminated. You lost!
EventEndLoose.button1,Продолжить
EventInvestigateHiFiEquipment1.button3,{action} Destroy Tape
SpawnBasement2ndHuntingHorrorMedium.text,At first you were afraid that almighty Cthulhu himself could appear. But than you are actually relieved to see another snake with wings slithering out of the pool.
SpawnWell1stDeepOneMedium.text,Not enough that the corps of Prof. Vanderbilt crawled out of the well, now another monstrosity, a horror from the deep, appears.
SpawnWell2ndDeepOneMedium.text,And another one.
SpawnLakeHybrid1Medium.text,Out of the dark water of the lake rises a rotten corps. Slowly walking towards the cabin.
quest.description,"Sumary: After investigating many mysterious cases you deserve a vacation. One of your uncles has inherited your grandfathers cabin. He has not been there in a long time, and warned you that the cabin might be in bad shape... \n\n--------------------------------------\n\nFavorite Feedback: ""Amazing scenario. I will play it again for sure. I enjoyed a lot the sound effects too.""\n\n--------------------------------------\n\nWord from the developer: This is the first part of the ""Horror Haunts"" trilogy. You get to chose from three difficulty levels, which influence toughness of monsters, difficulty of tests and complexity of puzzles. In easy setting you should have no trouble winning. Medium should provide a real challenge. Hard has been defeated once.\n\nKown Issues (any help in fixing them is welcome):\n- Outdoor sight markers not removed properly. \n\n--------------------------------------\n\nRecent Changes:\n2.11 Minor updates\n2.12 Spellcheck\n2.13 Slightly tuned victory condition\n2.14 Deep One Hybrid Bug fixed\n2.15 Cellar door fixed\n2.16 Spanish Language Updated"
quest.synopsys,Horrific secrets hide within the darkness of the cabin. Scenario offers 3 difficulty levels.
EventPlaceRandomItem.text,An old crate with various items inside. Maybe you can find something valuable.
EventPlaceRandomItem.button1,Продолжить
TokenRandomItem1.text,An old crate with various items inside. Maybe you can find something valuable.
TokenRandomItem1.button1,{action} Осмотреть
EventInvestigateRandom1.text,You find something.
EventInvestigateRandom1.button1,Продолжить
EventPlaceRandom2.text,There is some equipment at the top of the tower.
EventPlaceRandom2.button1,Продолжить
TokenRandomItem2.button1,{action} Осмотреть
EventInvestigateRandom2.button1,Продолжить
EventInvestigateRandom2.text,You find something interesting.
quest.name,Horror Haunts a Cabin in the Woods (v2.16)
EventBasementPlaceBook.text,Something has been carefully wrapped in linen cloth and placed on some sort of table.
EventBasementPlaceBook.button1,Продолжить
TokenBasementBook.text,Something has been carefully wrapped in linen cloth and placed on some sort of table.
TokenBasementBook.button1,{action} Осмотреть
EventBasementBookInvestigate.text,The linen is covered with the dust of centuries. You unwrap the content carefully and unveil the Unholy Book. It is massive and bound in leather. The leather is not like any leather you have ever seen. It feels soft like human skin. A title is imprinted on the cover, in a language you do not understand. A metal lock ties rear and cover of the book together.\n\nJust being in the presence of the Unholy Book, forebodes something unholy and evil. You receive one horror.\n\nReceive unique item: Old Journal.
EventBasementBookInvestigate.button1,Продолжить
EventUnholyBookInspect.text,You skim through the pages of the Unholy Book searching for clues or information. If you chose to investigate you need to understand what's written within ({lore}).
EventUnholyBookInspect.button1,{action} Read in the Unholy Book
EventUnholyBookInspect.button2,Cancel
EventUnholyBookReadTest.text,You select a chapter and try to get smarter by what's written there. The language is very hard to understand ({lore}) without the translation help of Professor Vanderbilt's Diary you would not stand a chance.
EventUnholyBookReadTest.button1,Продолжить
EventUnholyBookReadFail.text,After reading in it for a while you come to the conclusion that it is just gibberish.
EventUnholyBookReadFail.button1,Продолжить
EventUnholyBookReadSuccess.text,The pages reveal a new spell to you. If you already have the spell given to you by the app, you can randomly draw a new spell from the ones you do not yet have.\n\nThe new power comes with a price receive 3 horrors ({will} negates).\nReveal 1 horror.
EventUnholyBookReadSuccess.button1,Продолжить
TokenPorchDoorNoKey.text,The Doors is locked. You need a key to open it.
TokenPorchDoorNoKey.button1,Продолжить
TokenRandomItem2.text,There is some equipment at the top of the tower.
EventEndVictory.text,Running for your lives you finally made it back to the car. You jump in quickly, throw the Unholy Book on the back seat and hit the gas. In the rear-view mirror you see the massive demon hunting you. \n\nAlthough you are relieved as the reflection of the creature gets smaller and smaller you know: This ain't over yet.\n\nTo be continued...
EventEndVictory.button1,Продолжить
TokenSafety.button2,Defeat: We did not make it
TokenCabinEvidence.text,There is a cardboard box on the table counter. It seems to be one of the last items in this room, which has ever been used.
TokenCabinEvidence.button1,{action} Осмотреть
EventCabinInvestigateEvidenceResult.text,The box contains, black candles, empty bottles and other occult items. \n\nReceive unique item: Ritual Components.
EventCabinInvestigateEvidenceResult.button1,Продолжить
EventCabinPlaceEvidence.text,There is a cardboard box on the table counter. It seems to be one of the last items in this room, which has ever been used.
EventCabinPlaceEvidence.button1,Продолжить
EventStartTile.button3,HARD - Bring it on! ({success}{success}{success}{success}{success})
EventStart.text,Each investigator starts the game with 2 {clue}.
EventSetDifficultyEasy.text,Easy Difficulty chosen.
EventSetDifficultyEasy.button1,Продолжить
EventSetDifficultyMedium.text,Medium Difficulty Set - Have fun.
EventSetDifficultyMedium.button1,Продолжить
EventSetDifficultyHard.text,Hard difficulty selected. You asked for it!
EventSetDifficultyHard.button1,Продолжить
EventInvestigators.text,Place your investigators here.
EventPlaceProchDoor.button1,Продолжить
EventPlaceProchDoor.text,The door is locked. You need a key.
EventProchWestSight.text,The yard continues to the west.
EventProchWestSight.button1,Продолжить
EventInvestigateHiFiEquipment1.button4,Cancel
EventEndDestoryTapes.text,You take out the tape and destroy it. You are convinced that you have protected the world of something utterly dangerous, you have also destroyed the most incriminating evidence you had to tie Professor Charles Vanderbilt to summoning horrors. \n\nYou have reached an alternate ending.\n\nBelow you have the choice accepting this alternate ending, or try something else and attempt to achieve the primary ending. Based on feedback received, players going for the primary ending enjoy the scenario much more.\n
EventEndDestoryTapes.button1,End Game
SpawnLakeHybrid1Medium.button1,Продолжить
SpawnLakeHybrid2Medium.text,Another one rises in the wake of the first one. Making room, for bigger things to come.
SpawnLakeHybrid2Medium.button1,Продолжить
SpawnBasement1stHuntingHorrorEasy.button1,Продолжить
EventBedroomAddSilverKeyToken.text,Your grandfathers old sideboard has been stuffed with clothing, which clearly are not your grandfathers.
EventBedroomAddSilverKeyToken.button1,Продолжить
TokenBedroomSilverKey.text,Your grandfathers old sideboard has been stuffed with clothing, which clearly are not your grandfathers.
TokenBedroomSilverKey.button1,{action} Осмотреть
EventBedroomSilverKeyInvestigate.text,You look through the sideboard. Among old socks, underwear and other clothing you find a silver key.\n\nReceive unique item: Silver Key.
EventBedroomSilverKeyInvestigate.button1,Продолжить
TokenExploreShed1.text,"Your grandfather always said: ""You got to keep good tools under lock and key!""\n\nThe lock he once placed is still there. You doubt that anybody has the key."
PuzzleShed1Medium.button1,Complete
PuzzlePuzzelShed1DoorEasy.button1,Complete
PuzzleShed1DoorHard.button1,Complete
EventEndDestoryTapes.button2,Never Mind - Let's try something else
EventEnd.text,Thank you for playing. I hope you enjoyed the scenario. \n\nIt would also help with the development if you could leave me a note at the end, letting me know:\n- What you liked about the scenario and, \n- if you noticed anything worth improving. \n\n- What difficulty setting you played, \n- What ending you went for and\n - if you won or lost.
EventEnd.button1,Продолжить
PuzzleLockBoxEasy.button1,Completed
PuzzleLockBoxMedium.button1,Guess
PuzzleLockBoxHard.button1,Guess
EventCabinPlaceBarricade.text,This shelf could be used as a barricade.
EventCabinPlaceBarricade.button1,Продолжить
TokenCabinBarricade.button1,Продолжить
TokenCabinBarricade.text,This shelf could be used as a barricade.
EventPlaceLake.button1,Продолжить
EventPlaceLake.text,Finally, you arrive at the Silver Lake. With despair you notice that there is not anything silverish about it anymore. The water has turned black, like the night. The dark surface reflects the overcast sky. \n\nThe place looks nothing like you remember it. Something has happened.\n\nPlace {c:TileLake}.\n
quest.authors,Author: Dr.ake\nSpanish Translation: Vidimus\nPortuguese Translation: Revokee
SpawnVanderbiltZombieEasy.text,Now, since you have awoken the beast, you and your friends have to fight for your life in the narrow conditions of the well.
SpawnVanderbiltZombieEasy.button1,Продолжить
SpawnVanderbiltZombieMedium.text,Now, since you have awoken the beast, you and your friends have to fight for your life in the narrow conditions of the well.
SpawnVanderbiltZombieMedium.button1,Продолжить
SpawnVanderbiltZombieHard.text,Now, since you have awoken the beast, you and your friends have to fight for your life in the narrow conditions of the well.
SpawnVanderbiltZombieHard.button1,Продолжить
EventWellZombieDefeated.text,"Finally you strike down your enemy, and send him back to his cold wet grave. Still pumped with adrenaline you take the key from the rotten corpse.\n\nReceive special object ""Brass Key"".\n\nYou investigate the body a little bit closer and convince yourself that the man that you just killed for the second time has a lot of resemblance with Professor Charles Vanderbilt. \n\nПолучите одну {clue}\n\nRealizing that this man just returned from the dead, you are determined to make sure that this does not happen a second time."
EventWellZombieDefeated.button1,Burn the body (consumes light-source)
EventWellZombieDefeated.button2,Chop it into pieces (requires axe)
EventCabinSmashDoor.text,Perform a {strength} test and receive 2 bonus dice if you got the axe.
EventCabinSmashDoor.button1,Продолжить
EventWellBurnBodyOk.button1,Продолжить
EventWellChopBodyOk.text,Driven by a mixture of madness, fear and adrenaline you chop the body into pieces. Tiny pieces, because you want to be real sure, he never, ever returns.\n\nEvery investigator receives 2 horror ({will} negates).
EventWellChopBodyOk.button1,Продолжить
EventWellChopBodyFail.text,You do not have the axe. Better you burn the body.
SpawnBasement1stHuntingHorrorMedium.text,A horrific creature slithers out of the pool, answering the call. Looking like a snake it erects itself like cobras do - and unfolds its wings.
SpawnBasement1stHuntingHorrorHard.text,A horrific creature slithers out of the pool, answering the call. Looking like a snake it erects itself like cobras do - and unfolds its wings.
SpawnBasement1stHuntingHorrorEasy.text,A horrific creature slithers out of the pool, answering the call. Looking like a snake it erects itself like cobras do - and unfolds its wings.
SpawnBasement1stHuntingHorrorHard.button1,Продолжить
SpawnBasement2ndHuntingHorrorEasy.button1,Продолжить
SpawnWell1stDeepOneEasy.text,Not enough that the corpse of Prof. Vanderbilt crawled out of the well, now another monstrosity, a horror from the deep, appears.
SpawnBasement2ndHuntingHorrorEasy.text,At first you were afraid that almighty Cthulhu himself could appear. But than you are actually relieved to see another snake with wings slithering out of the pool.
SpawnWell1stDeepOneEasy.button1,Продолжить
SpawnWell2ndDeepOneEasy.text,And another one.
SpawnWell2ndDeepOneEasy.button1,Продолжить
SpawnLakeHybrid1Easy.text,Out of the dark water of the lake rises a rotten corpse. Slowly walking towards the cabin.
SpawnLakeHybrid1Easy.button1,Продолжить
SpawnLakeHybrid2Easy.text,Another one rises in the wake of the first one. Making room, for bigger things to come.
SpawnLakeHybrid2Easy.button1,Продолжить
SpawnBasement2ndHuntingHorrorHard.text,At first you were afraid that almighty Cthulhu himself could appear. But than you are actually relieved to see another snake with wings slithering out of the pool.
SpawnBasement2ndHuntingHorrorHard.button1,Продолжить
SpawnWell1stDeepOneHard.text,Not enough that the corpse of Prof. Vanderbilt crawled out of the well, now another monstrosity, a horror from the deep, appears.
SpawnWell1stDeepOneHard.button1,Продолжить
SpawnWell2ndDeepOneHard.text,And another one.
SpawnWell2ndDeepOneHard.button1,Продолжить
SpawnLakeHybrid1Hard.button1,Продолжить
SpawnLakeHybrid2Hard.text,Another one rises in the wake of the first one. Making room, for bigger things to come.
SpawnLakeHybrid1Hard.text,Out of the dark water of the lake rises a rotten corpse. Slowly walking towards the cabin.
SpawnLakeHybrid2Hard.button1,Продолжить
EventDestroyTapes.text,You remove tape 66 from the stereo. The tape looks as old as the cabin, its label barely readable. You unwind the tape itself and set it on fire. It starts burning with only a small flame and lots of black smoke. Eventually it gets too hot to hold on to and you let it fall on the clay floor. \n\nBlack smoke continues to rise - and take shape. A humanoid shape. The shape of a Ghost - with eerie similarity to Prof. Vanderbilt.
EventDestroyTapes.button1,Продолжить
EventDestoryTapes2.text,As the ghost materializes, the flame explodes. Поместите fire marker on every field of the basement, and on each field in the cabin itself.
EventDestoryTapes2.button1,Продолжить
SpawnVanderbiltGhostEasy.text,"""Thank you"", the voice of the ghost echoes from everywhere, ""for freeing my soul from the other world. I will reward you as you deserve it: With a quick death!"""
SpawnVanderbiltGhostEasy.button1,Продолжить
EventDestroyTapeVictoryConditionUpdate.text,You ready your weapons. It's time for Professor Vanderbilt to die another time. Hopefully a last time. \n\nWin this scenario by killing Professor Vanderbilt's ghost and acquiring the Unholy Book.
EventDestroyTapeVictoryConditionUpdate.button1,Продолжить
SpawnVanderbiltGhostMedium.text,"""Thank you"", the voice of the ghost echoes from everywhere, ""for freeing my soul from the other world. I will reward you as you deserve it: With a quick death!"""
SpawnVanderbiltGhostMedium.button1,Продолжить
SpawnVanderbiltGhostHard.text,"""Thank you"", the voice of the ghost echoes from everywhere, ""for freeing my soul from the other world. I will reward you as you deserve it: With a quick death!"""
SpawnVanderbiltGhostHard.button1,Продолжить
EventVanderbiltMoves1.text,"Move Professors Vanderbilt to the well , как указано. \n\nThe Professor looks down the well and is soon after filled with rage:\n""What have you done to my body? Where is it? Where did you hide it?"""
EventVanderbiltMoves1.button1,Продолжить
SpawnVanderbiltSummons1.text,"""Why don't you play with my friend for a while?""\n\nThe Professor waves his hands and opens a portal to another world. A snake with wings slithers through.\n\nPlace Hunting Horror on the same field as Professor Vanderbilt's Ghost."
SpawnVanderbiltSummons1.button1,Продолжить
SpawnVanderbiltSummons2.text,"""You will pay for what you did to my body!""\n\nThe Professor waves his hands and opens a portal to another world. A creature of the deep, answers his call.\n\nPlace Deep One on the same field as Professor Vanderbilt's Ghost."
SpawnVanderbiltSummons2.button1,Продолжить
EventVanderbiltMoves2.text,"""Did you drown it in the lake?\nIf I can't find my body, I just will have to use one of yours!""\n\nMove Vanderbilt's Ghost to the indicated field."
EventVanderbiltMoves2.button1,Продолжить
EventVanderbiltMoves3.text,"""Did you bury it behind the barn? Fools as you are you would do that?""\n\nMove Professor Vanderbilt's Ghost to the indicated field."
EventVanderbiltMoves3.button1,Продолжить
EventVanderbiltMoves4.button1,Продолжить
EventVanderbiltMoves5.text,"""What have you done with my body? Give me my body back!""\n\nMove Professor Vanderbilt's Ghost to the indicated field."
EventVanderbiltMoves4.text,"""Romantics like you would certainly bury it here amongst the wild roses.""\n\nMove Professor Vanderbilt's Ghost to the indicated field."
EventVanderbiltMoves5.button1,Продолжить
SpawnVanderbiltSummons3.text,"""Here are the demons you deserve!""\n\nThe Professor slams his hand on the ground, out of the earth he draws a Deep One Hybrid.\n\nPlace Deep One Hybrid on the same field as Professor Vanderbilt's Ghost."
SpawnVanderbiltSummons3.button1,Продолжить
SpawnVanderbiltSummons4.text,"""Tiered of breathing? Let me ease your suffering!""\n\nThe Professor waves his hands and opens a portal to another world. A snake with wings slithers through.\n\nPlace Hunting Horror on the same field as Professor Vanderbilt's Ghost."
SpawnVanderbiltSummons4.button1,Продолжить
SpawnVanderbiltSummons5.text,"""Your head weights heavy on your shoulders? Let this Deep One ease your burden!""\n\nThe Professor waves his hands and opens a portal to another world. A Deep One walks through. Looking for you.\n\nPlace Deep One on the same field as Professor Vanderbilt's Ghost."
SpawnVanderbiltSummons5.button1,Продолжить
SpawnVanderbiltSummons6.text,"""Do you want to meet your predecessors? I can show you the way""\n\nThe Professor forms a horrific creature out of dirt and growth it to human size.\n\nPlace Deep One Hybrid on the same field as Professor Vanderbilt's Ghost."
SpawnVanderbiltSummons6.button1,Продолжить
SpawnVanderbiltSummons7.text,"""You are like gum on my shoes. Hard to get rid off. Time for the grand finally. Meet your end!""\n\nThe Professor throws his hands in the air and pulls on the stars. One of them falls down. Smoke engulfs the impact point. As the smoke dissipates a Star Spawn steps out.\n\nPlace Star Spawn on the same field as Professor Vanderbilt's Ghost."
SpawnVanderbiltSummons7.button1,Продолжить
EventVandebiltDefeated.text,"""Nooooo! You fools! Who will control them now? Nepheracet! Avenge me!"""
EventVandebiltDefeated.button1,Продолжить
SpawnVanderbiltDeathStarSpawn.text,As the professor said, there is nobody left to control them now and called for Nepheracet to avenge him. It seems like his call is answered. A horrific creature walks out of the lake. Black water drips from its scaled body.\n\nPlace monster Star Spawn , как указано.
SpawnVanderbiltDeathStarSpawn.button1,Продолжить
TokenCabinBasementDoor.button2,{action} Attempt to pick the lock ({agility})
PuzzleCabinBasementDoor.button1,Guess
EventUnholyBookOpen.text,An ancient metal lock ties front and back of the book together, protecting its content from prying eyes.
EventUnholyBookOpen.button1,{action} Осмотреть
PuzzleUnholyBookEasy.button1,Guess
PuzzleUnholyBookMedium.button1,Guess
PuzzleUnholyBookHard.button1,Guess
EventWellBurnBodyOk.text,"You use the oil from the bull's eye lantern and set the body on fire. Pleased you watch how it goes up in smoke to be never seen again.\n\nRemove simple object ""Bull's Eye Lantern"" from your inventory."
EventWellBurryBody.text,You decide on a proper burial
EventWellBurryBody.button1,Продолжить
EventWellChopBodyFail.button1,Burn the Body
EventUnholyBookReReceive.text,After learning the new spell you close the book and set it aside for further studies.
EventUnholyBookReReceive.button1,Продолжить
EventStartTile.button1,EASY - I am new to this ({success}{success}{success})
EventStart.button1,Продолжить
EventVanderbiltDiarryInteractMaster.text,You are sure that the diary still holds many secrets. Continue reading to discover them.
EventVanderbiltDiarryInteractMaster.button1,{action} Read
EventVanderbiltDiarryInteract1.text,Past various pages with translation attempts you find the following entry: \n“Tonight, I did not sleep very well. There were noises coming from outside. Something is in these woods. I know it. I better keep the shutters and door locked up for the time being.”\nSome more pages with translation attempts follow until you find this entry.\n“I just can’t concentrate today. The noises continue to haunt me. Now I know what makes them sound so scary it’s that weird echo, like somebody is screaming through a chimney.”\nFurther pages of translation attempts follow. Handwriting seems to get hasty.\n“I know where it is coming from. It’s not a chimney. It’s the well. Something is screaming out of it. I can’t let it escape.”\nOn the next page it continues.\n“I ripped of some planks from the smaller shed. Found bolts and tools inside. Well is well sealed now.”\n\nMore pages with translation attempts follow. Handwriting is back to normal. \nThe next sudden change in handwriting degeneration starts with:\n“Today I caught myself staring at a glass of water – for hours.”\n\nПолучите одну {clue}.\n
EventVanderbiltDiarryInteract1.button1,{action} Continue
EventVanderbiltDiarryInteract2.text,“Today I caught myself staring at a glass of water – for hours. I swear the water has been hypnotizing me. Something is wrong with the water here.\n\nI checked the well it is still sealed. The lake however has gotten all black. I don’t understand why. It is something about the water.\n\nToday I almost drowned myself in the lake. I don’t know how that happened. The water must have hypnotized me again. I can’t let this happen again. Spend the afternoon barricading the door to stop me from wandering outside again.”\nThe following pages contain folding pictures. It takes some time until the text continues.\n“It’s all about the water. It’s all connected. It’s trying to tell me something. I was a fool when I did not listen. It’s all so clear now. Water is the key!”\nFrom the handwriting you can clearly see, he starts to loose it.\n\nПолучите одну {clue}.
EventVanderbiltDiarryInteract2.button1,{action} Continue
EventVanderbiltDiarryInteract3.text,“It’s all about the water. The water acts like a mirror. It’s a barrier between our world and the other. Everything is inverted. I have been attempting it all wrong. I have to look at the letters through a mirror. All makes sense now. \nLetters are far more similar to old Sumerian then I thought. Finally, I understand.”\nThe following pages translate key phrases, symbols and words from Mirrored Sumerian to English. This will be very helpful in reading the Unholy Book. \n“It is beautiful. It is all true. This book is from the other world. It has been written by Nepheracet. He seems to be a high priest or magic user of some sorts. He is worshiping a god named Cthulhu. Many helpful spells and summons. But, that is beside the point. Me and Nepheracet are like minded. We both want to travel to other worlds. He must have been to our Universe before. That’s how the book got here. If I would just understand how his ritual works. How he opened the portal.”\n\nYou receive one {clue}.\nYou are now able to read in the Unholy Book.
EventVanderbiltDiarryInteract3.button1,{action} Continue
EventVanderbiltDiarryInteract4.button1,Продолжить
EventVanderbiltDiarryReadingDone.text,You have read all there is to read. \nThe action you just used to continue reading is refunded.
EventVanderbiltDiarryInteract4.text,"""I got it all wrong. Nepheracet is my friend. When I was drowning in the lake, He wanted to call me to him. He showed me the way. Soon I will meet him.”\nSketches of a ritual circle follow. Including a list of materials, he needs to do it. \n“My materials finally arrived. Now I can try to open the portal. All I need to do is learn to speak the language.”\nSome information on how to create the circle follows.\n“Finally finished the circle in the basement. Started to use the old stereo to record my voice when practicing the language. I hope Nepheracet will understand.”\n\nA table with recordings follows.\n\nThe entry after the table is the last one which is remotely readable. It just does not make any sense:\n\n„Ngier rouy ni em tel, latrop eht nepo. Enim ot eman rouy. Uoy ot eman ym. Esrevinu ot esrevinu. Retaw ot retaw.”\n\nПолучите одну {clue}.\nПолучите одну horror.\n"
EventVanderbiltDiarryReadingDone.button1,Продолжить
EventUnholyBookReadNotUnderstand.text,You look into the book. You have never seen the letters it uses before. Without some sort of Rosetta stone, you have no chance of reading or understanding it.
EventUnholyBookReadNotUnderstand.button1,Продолжить
EventAnyTestFail.text,The evil forces of this universe and the next have collaborated against you. Your attempt fails.
EventAnyTestFail.button1,Продолжить
EventCabinNoSilverKey.text,You cannot unlock the door without the silvery key. Unless you want to try picking the lock.
EventCabinNoSilverKey.button1,Продолжить
EventVanderbiltDiarryInteract1.button2,Cancel
EventVanderbiltDiarryInteract2.button2,Cancel
EventVanderbiltDiarryInteract3.button2,Cancel
UIIntroductionBackgroundContinue.button1,Button1
UIIntroductionText.uitext,When your grandfather died, your uncle inherited his cabin in the woods. Being not exactly the woodsman, your uncle never cared much for the cabin and rented it out - until about 10 years ago, when he suddenly stopped. \n\nYou remember: as a child you enjoyed bathing in the crystal-clear waters of the tiny lake by the cabin. You loved running over the lush grasslands of the clearing where the cabin is located. Most of all you remember sitting at the porch, on your grandfather’s knees, listening to his stories. Stories about monsters which hide in the woods. Horrors, which haunt this place.\n\nDespite your uncles warning that the cabin might be in bad shape, you decided to spend a weekend there with your friends. Your uncle has told you that he hides the key in a potted plant on the porch of the cabin. Just like your grandfather used to. \n\nIt is night by the time you arrive. You park your car down the road and walk the last stretch of the way. \n\nThe bad shape of the property can be seen from afar. Even at night. The grass has not been cut in ages. Signs of neglect are everywhere. \nAs you walk closer you notice that an eerie silence fills this place. May be its true, and horror haunts the cabin in the woods...
UIIntroductionButtonContinue.uitext,Продолжить
UIIntroductionButtonContinue.button1,Button1
quest.authors_short,Dr.ake
EventMythosCustomListOutside.button1,Button1
EventMythos1.button1,Продолжить
EventMythos7.text,There is a glass of water on the table. You can’t help it and have to investigate it closer. Your face mirrors in the marvelous surface. Your reflection is trying to mouth words to you. You focus really hard, trying to understand what you are saying to yourself. After a while, one of your fellow investigators pulls you back to reality. A reality in which you stared down a filthy, old, and foremost empty drinking glass.\n\nInvestigator with the lowest {will} suffers 1 horror ({will} negates).\n
EventMythos2.text,You cannot shake the feeling that something is watching you. Something out in the woods. Could that be the monster your grandfather used to talk about? Maybe it is real. \n\nInvestigator with highest {observation} suffers 1 horror ({will} negates).\n
EventMythos2.button1,Продолжить
EventMythos3.text,There is howling in the dark. You know that something is out there. You have read about a creature with that howl before. You know it is coming. And it is coming for you. \n\nInvestigator with highest {lore} suffers 1 horror ({will} negates).\n
EventMythos3.button1,Продолжить
EventMythos4.text,You realize that your fellow investors are just a bunch of naive fools. Believing that there is a monster hiding in these woods – that’s foolish. The real monster is amongst yourself. You are just not sure yet who it is. But you are damn sure to keep a watchful eye on all of them. \n\nAffects the investigator, who has the rope and/or Bull’s Eye Lantern. In case of a draw {influence} decides. Suffers 1 horror ({will} negates).\n
EventMythos4.button1,Продолжить
EventMythos5.text,Something is screaming in the deep. It sounds like a muffled scream, far away, below you. Has something sinister been buried here? Scared to step on a zombie you pay more attention where you are going. \n\nInvestigator with highest {strength} suffers 1 horror ({will} negates).\n
EventMythos5.button1,Продолжить
EventMythos6.text,You haven’t paid much attention to the black water in the lake. A grave mistake. You decide to remedy the oversight and investigate the lake closer. The water is absolutely calm and black like obsidian. You can’t stop but gazing at your reflection in the lake. You can see your reflection getting closer to you like it wants to whisper in your ear. You get closer as well because you want to hear what you have to say. Suddenly your reflection turns into the face of a monster with tentacles for lips. They wrap around your head, trying to pull you under water. Trying to drown you. \n\nInvestigator with the lowest {will} suffers 1 damage ({strength} negates).\n
EventMythos6.button1,Продолжить
EventMythos1.text,The phalanx of trees surrounds you like any army of giants. Yet, the forest is awfully quite tonight. Maybe something has scared all the animals away? \n\nNo further effects.
EventMythos7.button1,Продолжить
UIEndButtonContinue.uitext,THE END
UIVictoryText.uitext,You flee from the cabin in the woods, running from Nepheracet and his minions. He chases you into the forest. You throw everything at him that you got in order to slow his pursuit. You have to let go of any equipment, which wears you down. All you hold on to is the evidence you collected and the Unholy Book. \nFinally, you arrive at the car and jump in. Looking at the treetops you can see by the way they shake, where Nepheracet currently is. He is quickly getting closer. \nYou turn the key – the engine stalls. The trees nearest to you start to shake. A hunting horror jumps out of the woods and leaps towards you. \nYou turn the key – engine starts. In full panic you hammer the gas half way to China. The car jumps forward, running over the horror, burying it under the front wheels. You hit the breaks before you hit the tree line. In the headlight you can see Nepheracet approaching. You put the car in reverse and rush away, engine squeaking. As soon as you get the chance you pull a 180 and accelerate further. \nYou feel relieved as Nepheracet becomes smaller and smaller in your rear-view mirror. \n\nAlthough you are relieved as the reflection of the creature gets smaller and smaller you know: This ain't over yet.\n\nTo be continued...\n\n------------------------------------------------\n\nThank you for playing. I hope you enjoyed the scenario. \n\nIt would also help with the development if you could leave me a note at the end, letting me know:\n- What you liked about the scenario and, \n- if you noticed anything worth improving. \n\n- What difficulty setting you played, \n- What ending you went for and\n - if you won or lost.
TokenSafety.button3,Not there yet
UIDefeatText.uitext,The horrors haunt you, hunt you and catch you. they drag you through the darkness of the lake to the other side.\n\nFinally you understand. Not everybody of your friends found the same wisdom. Some of them got beaten to death, or eaten alive before they realized the truth: \nNepheracet is your friend. \n\nAlthough, you did not believe it at first, but he is really into world peace. Into ultimate peace, where no bird chirps, no wolf howls, no babies cry, no children laugh children and nobody speaks. \n\nNow that he has brought you to the other side and you understand his ways, you will gladly help him with that...\n\n------------------------------------------------\n\nThank you for playing. I hope you enjoyed the scenario, despite your loss. You can try again with different difficulty setting or chose to handle the Hi-Fi differently. \n\nIt would also help with the development if you could leave me a note at the end, letting me know:\n- What you liked about the scenario and, \n- if you noticed anything worth improving. \n\n- What difficulty setting you played, \n- What ending you went for and\n - if you won or lost.
EventVanderbiltDiarryInteractMaster.button2,Cancel

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Shame on me. Translating 3 scenarios simultaneously.
Localization.Russian.txt

Shame on me for not implementing it yet :-( hopefully tomorrow.

I have updated the scenario to add the Russian translation. Thanks!!

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