Upbge: Makes it so you can change a materials shader without using the BGE module.

Created on 23 Jun 2018  路  7Comments  路  Source: UPBGE/upbge

It's kinda annoying that you have to change a material's shader by using .getShader(). their should be a way to change the material's shader by using the Material panel or the Material Nodes panel or the Outliner.

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@Anarchokawaii : Are you meaning a way to define the vertex shader and fragment shader in UI and to give some values to uniforms ?

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how is it annoying exactly? my guess is you have a project where you need multiple custom materials on multiple objects, and nodes is not enough so you need to execute scripts on all the objects?

their should be a way to change the material's shader by using the Material panel or the Material Nodes panel or the Outliner.

you mean like, a visual way of setting a custom shader? a box where you select a text file to use for the material? maybe a new "custom shader" node if that's even posible?

edit: or you mean chaging the object's material for a different one?

@Anarchokawaii : Are you meaning a way to define the vertex shader and fragment shader in UI and to give some values to uniforms ?

Oh yes, that'd bring more people to shader creation!

you mean like, a visual way of setting a custom shader? a box where you select a text file to use for the material? maybe a new "custom shader" node if that's even posible?

yeah pretty much. the last sentence sounds like the best possible option

not bad idea at all !

The drawback of custom shader nodes is that blender doesn't support settings for vertex shader from node side.
Also i don't think the user will use the fragment shader in only one node but more try to have a library GLSL and create a node per function.

Custom GLSL function nodes is perfect idea. I am 100% about it!

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