I encountered a problem with the Node Add-On in 0.3.0
The more recent Builds seem to have a problem with linked NodeTrees, causing Blender to quit as soon as a prop_search for NodeTrees is triggered.
The Nodes that cause this issue are the ones in the "Logic Tree" Category of the AddOn. It happens as soon as a new Tree is linked, be it a material group or a logic tree
Any idea on what could cause this? I'm out of ideas.
Could you post an small imagen or blend to try or reproduce it?
I did some tests but i'm not very good with logic nodes and i couldn't crash

It shouldn't need a particular node setup
Posting a blend is difficult because you need a linked NodeTree from another file to get it to crash
That should lead to the crash
Hi, I guess this problem is related to a blender commit related to nodetrees/or link more than something related to bge's code?
What you can do is trying to find between which versions of upbge 0.3 the crash begun to appear (in old builds). Then look at the git log between the 2 dates to see if there is a commit from jackques Luckes or any other blender developer related to nodetrees / or link which could be the cause of the crash.
Also, you can check here: https://developer.blender.org/maniphest/ if a similar bug has not been reported?
It is a blender commit between 28-06-2020 (works) and 05-07-2020 (not work)
The issue is the problematic commit that added 3 extra characters. I'm investigating how to solve it. I got it. I will commit it later
Ah! Cool! Thanks lordloki!
It's working, I can load up my files again 馃憤 Generated Code from linked Trees is also working as far as I can tell
Closing this, Thanks lordloki!
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It is a blender commit between 28-06-2020 (works) and 05-07-2020 (not work)