I'm Just curious.
Is It Expected to implement any sort of ambient occlusion like ssao or dfao ?
Thanks
HBAO would be great too. You can use 2D filter to make one yourself, but I agree - having built-in methods would be nice.
Making some of the filters present in this addon builtin would be very cool, along with the current builtin filters at 2D Filter actuator.
In the meantime, SSAO custom filter here, from the same repo.
There is this resource on BA: https://blenderartists.org/t/bge-hbao-ambient-occlusion-shader/690374
I did quick tests but i'm not sure i did that correctly: https://drive.google.com/file/d/10clB62xKpJWl-e63RoxUwt4CdMQTab3G/view?usp=sharing
in the shader there are 2 undefined vars: lt and gt. Apparently it means less than and greater than, then you can replace with < and >
Thanks a lot ! The scene without ao is so flat.
the shader working graet. i'm waiting for a builtin AO setting
UPBGE 0.3 has AO included by default. Thanks for reporting
Closing the report
Most helpful comment
Making some of the filters present in this addon builtin would be very cool, along with the current builtin filters at
2D Filteractuator.In the meantime, SSAO custom filter here, from the same repo.