Upbge: Wiki on multiplayer Ketsji/KXNetwork

Created on 28 Jan 2017  ·  5Comments  ·  Source: UPBGE/upbge

I have been looking for more info. on what Ketsji/KXNetwork, the history of its being added to BGE.

What has been tested with it, what can it do? How do you find another player?

Thank you.

feature request question

Most helpful comment

That branch only adds enet library but it doesn't implement any multiplayer feature yet.
I need to find more time to begin with multiplayer impñementation but it doesnt occur in a short-medium time

All 5 comments

@maconbot : Hello, currently Ketsji/KXNetwork is managing messages between scenes/objects of the current game running. Previously some function declarations were intent to provide a multiplayer system but this was never implemented.
If your interesting you could look at @lordloki's branch https://github.com/UPBGE/blender/tree/ge_network_enet.

That branch only adds enet library but it doesn't implement any multiplayer feature yet.
I need to find more time to begin with multiplayer impñementation but it doesnt occur in a short-medium time

Thanks for the info. Does anyone know what happened with verse?

It used to be a whole thing:
https://wiki.blender.org/index.php/User:Jiri/SummerOfCode2005/Verse_Integration
http://web.archive.org/web/20120308041111/http://verse.blender.org/

Seems it could even let other 3d programs maya/3dsmax talk to blender and share a type of scene file. Seemed like it would go along way on multiplayer.

Still exists:
https://github.com/verse/verse-blender
even updated readme less than a year ago.

Hi @maconbot
At this moment you can use verse through blender addon using a modified blender (applying patch from https://developer.blender.org/T42865).
Anyway, Verse it is not related to multiplayer as we know. It is closer to multi-editing and therefore closer to blender part than to upbge part.

I close this feature request / asking about multiplayer until we begin to work on it (I will work on it in 2017 sure). You can continue give us feedback about verse-upbge integration in https://blenderartists.org/forum/showthread.php?387752-A-new-fork-of-the-engine

Thanks for all

I think tying together upbge, Verse, and calling new BGE functions that
call bpy and pass changes to meshes 'weaponizes'' the bge to be a much
more powerful engine.

for workflow, an artist and coder working together in 1 blender copy can't
really be beat.

or 2 coders and 2 artists etc.

On Tue, Jan 31, 2017 at 11:47 PM, lordloki notifications@github.com wrote:

Hi @maconbot https://github.com/maconbot
At this moment you can use verse through blender addon using a modified
blender (applying patch from https://developer.blender.org/T42865).
Anyway, Verse it is not related to multiplayer as we know. It is closer to
multi-editing and therefore closer to blender part than to upbge part.

I close this feature request / asking about multiplayer until we begin to
work on it (I will work on it in 2017 sure). You can continue give us
feedback about verse-upbge integration in https://blenderartists.org/
forum/showthread.php?387752-A-new-fork-of-the-engine

Thanks for all


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