HeroesflorianYesterday at 21:31
we should make a balance version called "this is fine"
"#Slaves and Firethrowers have double the "fire resistance"
@xCara well they already do walk when the bucket is full^^ but you forgot to include the fire immunity after being extinguished should also be set to zero, and fire ballistae should set buildings on fire with first shot, and even own fire from any source should light on fire own buildings, and also every bakery should have a 1% chance of randomly going up in flames while baking bread. Last but not least, braziers should also have a small fire spreading radius (although very low frequency of emitting sparks). And oil pot engineers pouring out oil should spawn fire in 2x their original area, and have a small chance to randomly burn up themselves and/or the oil smelter while filling up their pots. Also, fire throwers need double the throwing range and any ranged unit should prioritize well workers over any other target.
" but you are right - let's change the water Pot to a burning oil pot!" (Quote from xCara)
@xCara i like that idea!
And they should only "extinguish" non-burning buildings, with the effect of igniting them like an (enemy) oil pot engineer would
So players could learn to appreciate the humble well a bit more
lol, actually i agree on everything.
specially random 1% taht fire starts randomly, it makes sence.
Dear friends, before you write your ideas for a new fashion or addition, please read the list of my ideas. Maybe you will like something from it and you will implement it? I have come up with a lot of things in terms of advice.
Sorry for the offtopic.
@Russianstory this is just a suggestion like every other suggestion, the only priorities the developers have is what they
a) can do
b) are willing to do
We are all aware of your suggestions, for example, the number one on your list is fixed here: https://github.com/Sh0wdown/UnofficialCrusaderPatch/pull/666 and will most likely be implemented in the next version.
That is logic but due to game balance firefighter must run as fire spreads faster than the speed of light
Thank you Kim for posting this for me! 馃憤
Now, to sum this up in a slightly more readable way than what we had on the original discord discussion... thanks to @CrynCara for coming up with the idea first.
The idea here would be to create something... well, sort of similar to the "Strongholdify" options, basically rebalancing the game around a special theme. In this case, the theme would be " 馃敟 Fire 馃敟 " and the thing could be called "This is fine"-Mode (based on the "This is fine" fire meme).
So this would basically change a number of things to buff fire, including:

Most helpful comment
Sorry for the offtopic.
@Russianstory this is just a suggestion like every other suggestion, the only priorities the developers have is what they
a) can do
b) are willing to do
We are all aware of your suggestions, for example, the number one on your list is fixed here: https://github.com/Sh0wdown/UnofficialCrusaderPatch/pull/666 and will most likely be implemented in the next version.