So there is that bug that causes villagers to get stuck in moat when leaving their production building if that building is placed near the moat. The game usually checks the area around the building for a valid location for the villager to spawn but that seems to not happen with moat. The villagers are then stuck in the moat and do not even despawn. To me it looks like it doesn't see moat as iinvalid terrain.
@Truetobi91 the AI has even bigger Problems with that: when they are engaged (e.g. wall gaps) they usually get stuck and do nothing. Also Fletchers seem to have a bug that the get stuck at the fireplace. 😕
moat and pathfindign need to get fixed! Somehow juggernaut managed to deal with these, maybewe can work that in too?
Fletcher getting stuck at fireplace is caused when placing multiple
flecther workshops, if you build over the default entrance tile before the
fletcher is fully spawned the fletcher gets stuck at fireplace. As I
understand it, to avoid this construct fletcher workshops starting at the
bottom left of starting orientation.
On Sat, 15 Feb. 2020, 9:14 am Krarilotus, notifications@github.com wrote:
moat and pathfindign need to get fixed! Somehow juggernaut managed to deal
with these, maybewe can work that in too?—
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