so in multiplayer, we play maps with deer, but actually, the hunters dont focus the clostest dear, often leading them to cross the whole map and just dying in enemy fire.
First noticed behaviour is that the hunters will not hunt deer that is too
close to them, ever.
Today noticed a hunter walking past a deer herd to walk to opponents base
to hunt. The first herd was definately not too close.
On Sat, 15 Feb. 2020, 9:12 am Krarilotus, notifications@github.com wrote:
so in multiplayer, we play maps with deer, but actually, the hunters dont
focus the clostest dear, often leading them to cross the whole map and just
dying in enemy fire.—
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Isn't this issue also kinda connected with the pathfinding? 🤔
It would be connected to an extent, but pathfinding is such a big topic that it cant really be addressed in one issue. And the fix to this would be unrelated to the fixes for other pathfinding issues as it is about how the code decides which deer to hunt, rather than how to reach it.
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It would be connected to an extent, but pathfinding is such a big topic that it cant really be addressed in one issue. And the fix to this would be unrelated to the fixes for other pathfinding issues as it is about how the code decides which deer to hunt, rather than how to reach it.