They aren't commonly supported by Quake variants but FBX is universally supported by everything else and GLTF is on the same track
All the quake format converters/plugins are of "variable" quality so it's nice being able to download models and just use them, and work with normal tools
Maybe you meant to say "exporter" instead of "loader" ? Cuz loading FBX into TrenchBroom doesn't make any sense (and since FBX is proprietary format, it will be very problematic to implement)
I can see loading glTF or OBJ to serve as a reference would be useful for those who uses TrenchBroom with Unity / UE4 (like, a terrain meshes and such). For Quake 3 you can load ASE misc_model anyway.
Nah I mean for entity previews etc. Like the { model("models/powerups/ammo/bfgam.md3"); } thing
Fyi there is an MIT FBX loader at https://github.com/nem0/OpenFBX
I am working alot with glTF too and its like the format of the future. It supports skeletal animation, morphing, clips, PBR etc. and is even kinda well supported by importers/exporters.
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Nah I mean for entity previews etc. Like the
{ model("models/powerups/ammo/bfgam.md3"); }thingFyi there is an MIT FBX loader at https://github.com/nem0/OpenFBX