Trenchbroom: GLTF/FBX model loader

Created on 5 Mar 2019  路  3Comments  路  Source: TrenchBroom/TrenchBroom

They aren't commonly supported by Quake variants but FBX is universally supported by everything else and GLTF is on the same track

All the quake format converters/plugins are of "variable" quality so it's nice being able to download models and just use them, and work with normal tools

Game Support 3 Enhancement

Most helpful comment

Nah I mean for entity previews etc. Like the { model("models/powerups/ammo/bfgam.md3"); } thing

Fyi there is an MIT FBX loader at https://github.com/nem0/OpenFBX

All 3 comments

Maybe you meant to say "exporter" instead of "loader" ? Cuz loading FBX into TrenchBroom doesn't make any sense (and since FBX is proprietary format, it will be very problematic to implement)

I can see loading glTF or OBJ to serve as a reference would be useful for those who uses TrenchBroom with Unity / UE4 (like, a terrain meshes and such). For Quake 3 you can load ASE misc_model anyway.

Nah I mean for entity previews etc. Like the { model("models/powerups/ammo/bfgam.md3"); } thing

Fyi there is an MIT FBX loader at https://github.com/nem0/OpenFBX

I am working alot with glTF too and its like the format of the future. It supports skeletal animation, morphing, clips, PBR etc. and is even kinda well supported by importers/exporters.

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