Model called flower01.glb doesn't appear in the scene, though it is visible in both drag-and-drop viewers for three.js and babylon.js.
Code is modified from the source in this tutorial:
https://discoverthreejs.com/book/first-steps/load-models/
Full source with model here:
http://renickbell.net/threejs/flower-model-bug-200626.zip
Filing as a bug as per instructions here:
https://threejs.org/docs/#manual/en/introduction/Loading-3D-models
Sorry, but this is no bug. You just add the flower glTF asset not correctly to the scene. It shouldn't be
const model = gltf.scene.children[ 0 ];
scene.add( model );
but
scene.add( gltf.scene );
Extracting the first children is not really a best practice since you probably loose important transformation data.
Please use the forum for more help.
Most helpful comment
Sorry, but this is no bug. You just add the flower glTF asset not correctly to the scene. It shouldn't be
but
Extracting the first children is not really a best practice since you probably loose important transformation data.
Please use the forum for more help.