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Maybe because material.side
overrides cull_face setting in rendering.
I'm wondering what WebGLRenderer.setFaceCulling()
is for...
I would say we can remove WebGLRenderer.setFaceCulling()
.
@mrdoob @WestLangley What do you think about this issue?
It is OK to remove it. Users can directly call the methods it calls -- if they dare to do so...
Most helpful comment
It is OK to remove it. Users can directly call the methods it calls -- if they dare to do so...