hello ,I want to load a dae model into my program,for example a teapot and I want to have 10 teapots in the scene I use the clone function as follow,but the object seems to refer to its parent,and then refer to itself so I can't clone it ,how can I have 10 copies of my object?
var dae;
var dae = [];
var loader = new THREE.ColladaLoader();
loader.options.convertUpAxis = true;
loader.load( 'teapot.dae',function colladaReady( collada ) {
dae = collada.scene;
for(var i = 0;i < 10;++i){
daes[i] = clone(dae);
}
});
}
function clone(obj){
if(obj == null || typeof(obj) != 'object')
return obj;
var temp = new Object();//obj.constructor(); // changed
for(var key in obj)
temp[key] = clone(obj[key]);
return temp;
}
You should be able to do something like this:
var geometry = collada.scene.children[ 0 ].geometry;
var material = collada.scene.children[ 0 ].material;
for ( var i = 0; i < 10; i ++ ) {
var mesh = new THREE.Mesh( geometry, material );
mesh.position.set( i * 100, 0, 0 );
scene.add( mesh );
}
It didn't work, I meet the same problem.
this is my collada.scene object
Please don't post at threads which are closed for years. Open a new issue instead, provide your dae
file and the respective three.js
code.
Most helpful comment
Please don't post at threads which are closed for years. Open a new issue instead, provide your
dae
file and the respectivethree.js
code.