Linewidth does work in a Chrome on MacOS, however when packing as a nw.js application this feature seems broken. I tried the -use-gl=dekstop
switch to no effect (was not expecting that to work anyway)
Standard Macbook Pro 13" (2016)
This is a known WebGL when running on most browsers in Windows (Angle problem), this doesn't seems related to three.js
Is this also an issue on OSX?
I know its a Windows / Angle problem, but I stated very clearly that for some reason it is also happening on MacOS when building a nw.js application (in browser everything runs fine). I don't know why this issue is so easily regarded and dismissed or am I missing something here?
If it runs well inside a normal browser probably its not threejs fault, open an issue at nwjs repo, (my nunuStudio projet runs on top of nwjs as well and i have noticed that before on osx)
@tentone thank you for clarifying
@ThAlmighty I wasn't trying to dismiss, I simply wasn't sure where you were seeing the problem; I'd not heard of it as an issue on OSX before.
@tildebyte On OSX this isn't an issue in-browser, but for some reason when you pack you app as a nw.js app the linwidth will always become 1 (like with Windows/Angle).
@ThAlmighty Whoa, weird one.
@ThAlmighty, @tentone If one of you opens an issue, it'd probably be a good idea to cross-link here.
I'm just experiencing this on Mac OS Sierra 10.12.2 with Chrome 55.0.2883.95 and latest ThreeJS code from the repository. In development having a line width greater than 1 does nothing.
By the way... it works just fine using Safari.
Seems to be a regression in Chrome 55... #10357
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This is a known WebGL when running on most browsers in Windows (Angle problem), this doesn't seems related to three.js