Team-comtress-2: Inactivity kick fix during taunts

Created on 24 Dec 2020  路  2Comments  路  Source: mastercomfig/team-comtress-2

Description


In live TF2, you can still get automatically kicked due to inactivity while being in a stationary taunt for too long (like the Rancho Relaxo for the Engineer, for example) even if you consistently move your camera around during the taunt. I'm marking this as a feature request/enhancement as it's unclear if this can be considered a bug or not. I feel as if this should be changed due to the nature of these types of taunts themselves and when they're typically used. People may use stationary taunts as the Engineer while guarding the intelligence on 2Fort during a CTF match, for example, as it's something more interesting to look at compared to say, sitting there staring at the wall indefinitely until something happens and you're forced to act. Those people are still contributing to their team, yet they're at risk for an automatic kick if they don't exit the taunt before the AFK timer ends.

In order to prevent being automatically kicked, you're currently forced to cancel the taunt every so often, move around a little outside of the taunt, and then re-taunt again. There's no reason why this has to be the case, and it's completely counterintuitive when these taunts are a part of the game and are consistently sold.

In short; you shouldn't be automatically kicked for being AFK if you're moving your camera around while in a taunt. That should be a good enough indicator that you're still there, but the game will kick you anyway if you don't exit the taunt after a certain period of time. My proposal is that the game should check if you're moving your camera during a taunt before deciding if it should kick you or not. If you are moving your camera, you don't get kicked.

Checklist


  • [x] None of the open or closed issues document this idea.
  • [x] This is a new idea, not a bug.
  • [x] This idea does not seriously affect game balance.
  • [x] This is obviously an improvement, not something that people commonly disagree on.
  • [x] This is not an idea for new game content (e.g. new weapons, maps, sounds).


  • [x] This idea is for the code of the game, not for textures, sounds, or other resources.
  • [ ] This idea has been implemented in vanilla TF2.
  • [ ] There is proof that this idea is well liked (e.g. a history of use of a similar mod in a competitive league).
  • [ ] This idea has been implemented in a mod.
  • [ ] This feature has existed in the vanilla game but was removed.
  • [ ] This idea is for internal procedures or tooling (e.g. improving the build process, supporting new systems).

Alternatives

  1. If for some reason this either cannot be done, or is controversial in some way (which it honestly shouldn't be but you never know), then perhaps there could be some sort of built-in AFK warning letting you know you're about to be kicked, similarly to how certain community servers warn you via chat before moving you to Spectator. This would be a better option compared to just abruptly kicking the player, even though there's a chance they're still there.
enhancement needs triage

Most helpful comment

I mean if you're sitting there doing nothing for that long are you really helping your team? I guess you could be friendly but still, you're basically just taking up a player slot if you're just sitting somewhere for long periods of times

All 2 comments

I mean if you're sitting there doing nothing for that long are you really helping your team? I guess you could be friendly but still, you're basically just taking up a player slot if you're just sitting somewhere for long periods of times

I mean if you're sitting there doing nothing for that long are you really helping your team? I guess you could be friendly but still, you're basically just taking up a player slot if you're just sitting somewhere for long periods of times

I already addressed this in the post. There are moments in gameplay where you are, in fact, doing next to nothing, while still helping your team. And besides those moments, this is a general quality of life change. I could also theoretically move my character around in the spawnroom to stop myself from getting kicked, while also contributing nothing to my team-- what I'm suggesting in the post changes nothing in regards to gameplay, and is simply a fix for an annoying issue where the game thinks you're AFK when you're really not. Players who are truly AFK will still be automatically kicked.

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