Team-comtress-2: Display Strange / Stat Clock Kill Count on HUD (like CS:GO)

Created on 23 Sep 2020  路  4Comments  路  Source: mastercomfig/team-comtress-2

Description


Introduce a hud option that displays the number of kills on the strange quality weapon that you're currently holding. CS:GO already has this feature implemented when using StatTrak weapons, which makes the kill count show near your ammo. It'd be nice to port it over, if possible.

Checklist

  • [x] None of the open or closed issues document this idea.
  • [x] This is a new idea, not a bug.
  • [x] This idea does not seriously affect game balance.
  • [ ] This idea is for the code of the game, not for textures, sounds, or other resources.
  • [x] This is not an idea for new game content (e.g. new weapons, maps, sounds).
  • [x] This is obviously an improvement, not something that people commonly disagree on.

  • [ ] This idea has been implemented in vanilla TF2.
  • [ ] There is proof that this idea is well liked (e.g. a history of use of a similar mod in a competitive league).
  • [ ] This idea has been implemented in a mod.
  • [ ] This feature has existed in the vanilla game but was removed.
  • [ ] This idea is for internal procedures or tooling (e.g. improving the build process, supporting new systems).

Screenshots

N/A

Alternatives


N/A

enhancement tc2

Most helpful comment

i hope that valve supports you guys

All 4 comments

We could definitely make this available in code, but an actual UI implementation would be out-of-scope, at least for now.

We could definitely make this available in code, but an actual UI implementation would be out-of-scope, at least for now.

I assume by this you mean implement it in VGUI but leave HUD devs to put it directly into the UI? or just making something like a convar?

I assume by this you mean implement it in VGUI but leave HUD devs to put it directly into the UI? or just making something like a convar?

The former. We don't touch game assets, including HUD files, so we couldn't actually implement it in the in-game HUD, but we could expose variables that HUD devs could use in labels, a la killstreaks. If this project got picked up by Valve, then obviously we could go ahead and implement it in the default HUD as well, but that second part is currently out-of-scope.

i hope that valve supports you guys

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