MVM Giants in TC2 are using the same body proportions as their common counterparts
master branch.start_tf2.bat (or start_server.bat) with no custom launch options.map command ingame).I don't think I understand this issue. What is the intended behavior?
I don't think I understand this issue. What is the intended behavior?
Giants have scaled-up bodies, but normal sized heads. They don't use separate models; they simply use the original models with a scale factor (of like 3x) applied to their root bone, and then a scale on bip_head to bring it back down to normal size. My guess is we somehow broke that in TC2.
For reference, this is how big they're supposed to be in live TF2
https://steamuserimages-a.akamaihd.net/ugc/1638704307080206910/884F6FEB9815CDACAFB7419D84A0794573F1770A/
oh this was fixed in 5974bce my bad