Gon Freecss is the first protagonist of Hunter x Hunter. He is the son of a famous Hunter, Ging Freecss. He set out on a journey to become a professional Hunter and find his father.


Gon is young and full of energy, so he doesn't stay long. Gon was restless looking around ready to act.

Gon is very energetic and always run.

Gon concentrates energy on his fist for a while then invest in a straight line. It's short reach and slow, but if it hits an enemy, it gives him high damage.

Gon concentrates some energy in the palm of his hand for a short time and launches it towards the target. It's fast and has a long reach.

Gon shapes his energy into a blade and strikes the enemy like it was a sword. It's fast and has a medium reach.

Gon unleashes his full potential by transforming himself into his super-powerful adult form. For a period of time, his abilities have increased damage and range.
Using it has a price: when it finishes, Gon comes back to normal but has slow and is unable to attack for a while.
Effects in the game: during the transformation, the "intensification" skill stays active and the "Taunt" action is disabled. Gon doesn't play in this form.




ACTIVATION

PROJETILE


After using the ultimate, Gon is disabled for a while, moving more slowly and unable to use any skills


This graphic effect follows the character during the period in which it is disabled

Recalling the beginning of the anime, Gon takes a fishing rod out of his pocket and makes the fishing movements. Posing the line back, there is a cap attached to the end, and the text "soon" appears.

It increases Gon’s speed, power and endurance for a while.
Following the skill activation animation.

Following the graphical effect of the active skill that the character must follow for the duration of the skill.

[x] [Q] Ultimate: Maximum power
[x] Idle
[x] [RIGHT] Jajanken: Scissors (チ ー Chī)
[x] Idle
Approved for work!
Some references I found:

I updated [Q] to be the ultimate and [SPACE] the extra skill
Daily February 21, 2020
Created the base model, made the animations of "idle", "walk" and the basic animation for jajanken skills.
9 hours of work in total
model base

Idle animation

walk animation

jajanken skills base

Daily February 25, 2020
Animations of jajanken paper and jajanken scissor skills were made.
8 working hours in total.
[MIDDLE] Jajanken: Paper (パ ー Pā)

[RIGHT] Jajanken: Scissors (チ ー Chī)

Daily, February 27, 2020
Today I did the animation of the skill "jajanken stone" of the skill "intensification" and the animation of taunt.
A total of 12 hours of work.
[LEFT] Jajanken: Stone (グ ー Gū)


Taunt


Intensification


Daily, February 29, 2020.
Made the base model of Gon Freecs in adult form. Made the ultimate transformation animation.
12 hours of work.
Base model of adult form.

Ultimate: Maximum power animation

Daily, March 1, 2020.
Made the animations in the adult form "idle", "walk" and the skill "jajanken_paper", modified the intensification animation FX.
10 hours of work.
Adult form walk

Adult form idle

Adult form jajanken_paper cast animation

Adult form jajanken_paper projetil

new intensification FX

Daily, March 2, 2020.
Animated skills in the adult form "jajanken_scissor" and "jajaken_stone". Made Gon animations disabled after the ultimate.
8 hours of work
Adult form jajanken_scissor

Adult form jajanken_stone

desable after_the_ultimate_idle

desable after_the_ultimate_walk

desable_nem_fx
