Ninja character from the anime "Naruto Shippuden".

Explosive damage and high mobility.
Kakashi stands in a fighting position.


Animation: Kakashi runs quickly like a ninja:

Description: Kakashi summons his dog, Pakkun. To make a direct attack.
Cast Animation: Kakashi summons his dog, Pakkun. Pakkun jumps and attacks all enemies ahead.

Description: Kakashi teleports a short distance quickly.
Animation: Kakashi's teleportation is very fast, giving him a high advantage in his movement.


Description: Kakashi channels his power and releases a huge fireball in front of him. Burning all enemies ahead. This is a very powerfull attack.


Description: Kakashi turns his hand into a lightning blade capable of cutting anything in front of him, electrocuting and immobilizing them for 2 seconds.
Animation: After channeling, Kakashi turns his hand into a very powerful lightning blade. It attacks all enemies in front of you.

Description: Kakashi picks up his book and starts reading, ignoring nearby enemies.
Animation:

Description: If the player presses the key while receiving the skill, the skill is ignored and Kakashi's body is replaced by a wood, causing Kakashi to appear behind the enemy player who performed the skill .
Animation:

[x] [Ultimate]: Raikiri
[x] [E]: Taunt
The work of the 4/2 was placed only today because the project had not yet been authorized.
On 4/2 I modeled and did the Kakashi pose, then started the animation of idle and run.
Today I worked on more ideas for Kakashi鈥檚 skill kit.
I worked on animating Kakashi's first attack, in which he summons his dog Pakkun to make a straight attack. Soon I will change this skill in the Issue.
I also finished the idle, running, attack 1 animations and started the attack animation 3.
Some screenshots of some frames of each animation.

I will post the GIFS soon.
Today I also put my files on Pull Request.
Approved!
Today I adjusted the Kakashi model, having to change the animations already made. I also adjusted the pivots of the "Kenko" project and sent the Pull Request.
I finished all the animations I started yesterday:
Idle / Run / Right_Click (Pakkun Attack) / Mid_Click (Teleport)
Teleport 0.1 FPS:

Run 0.07 FPS:

Pakkun Attack 0.1 FPS:

Idle 0.2 FPS

Begin the Animation of Chidori:

On days 6, 7, 8 and 10, I was absent from the issues, but I worked on the animations that were missing and refined them, they were the animations:
Raikiri, Fire Ball, Hurt, Taunt, Block and Teleport. All are already finalized.
GIFS of Some ready-made animations:




